FlyingEnemy
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parent
11b0e77b48
commit
3d940d26c0
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extends Resource
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class_name MainInstances
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var Player = null
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var WorldCamera = null
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[gd_resource type="Resource" load_steps=2 format=2]
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[ext_resource path="res://MainInstances.gd" type="Script" id=1]
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[resource]
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script = ExtResource( 1 )
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@ -2,3 +2,4 @@ extends Node
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# warning-ignore-all:unused_class_variables
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var PlayerStats = preload("res://Scenes/Player/PlayetStats.tres")
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var MainInstances = preload("res://MainInstances.tres")
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Scenes/Effects/Effect.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Assets/Effects/WallDustEffect.png" type="Texture" id=2]
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[sub_resource type="Animation" id=1]
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resource_name = "Animate"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 0, 1, 2, 3 ]
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.5 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "queue_free"
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} ]
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}
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[node name="WallDustEffect" instance=ExtResource( 1 )]
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[node name="Sprite" parent="." index="0"]
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texture = ExtResource( 2 )
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hframes = 5
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frame = 3
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[node name="AnimationPlayer" parent="." index="1"]
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autoplay = "Animate"
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anims/Animate = SubResource( 1 )
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@ -17,7 +17,7 @@ script = ExtResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="Hurtbox" parent="." instance=ExtResource( 2 )]
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collision_mask = 8
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collision_layer = 8
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[node name="Hitbox" parent="." instance=ExtResource( 4 )]
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collision_mask = 4
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extends "res://Scenes/Enemies/Enemy.gd"
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export (int) var ACCELERATION = 100
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var MainInstances = ResourceLoader.MainInstances
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onready var sprite = $Sprite
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func _physics_process(delta):
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var player = MainInstances.Player
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if player != null:
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chase_player(player, delta)
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func chase_player(player, delta):
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var direction = (player.global_position - global_position).normalized()
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motion += direction * ACCELERATION * delta
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motion = motion.clamped(MAX_SPEED)
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sprite.flip_h = global_position < player.global_position
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motion = move_and_slide(motion)
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://Scenes/Enemies/Enemy.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Scenes/Enemies/FlyingEnemy.gd" type="Script" id=2]
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[ext_resource path="res://Assets/Enemies/FlyingEnemy.png" type="Texture" id=3]
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[sub_resource type="CircleShape2D" id=1]
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radius = 4.0
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[sub_resource type="Animation" id=2]
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resource_name = "Fly"
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length = 0.6
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 1, 2, 3, 4, 5 ]
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}
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[sub_resource type="CircleShape2D" id=3]
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radius = 4.0
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[sub_resource type="CircleShape2D" id=4]
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radius = 4.0
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[node name="FlyingEnemy" instance=ExtResource( 1 )]
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script = ExtResource( 2 )
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MAX_SPEED = 40
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[node name="Sprite" parent="." index="0"]
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texture = ExtResource( 3 )
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flip_h = true
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hframes = 6
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frame = 1
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[node name="Collider" parent="." index="1"]
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shape = SubResource( 1 )
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[node name="AnimationPlayer" parent="." index="2"]
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autoplay = "Fly"
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anims/Fly = SubResource( 2 )
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[node name="Hurtbox" parent="." index="3"]
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collision_layer = 8
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collision_mask = 0
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[node name="Collider" parent="Hurtbox" index="0"]
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shape = SubResource( 3 )
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[node name="Collider" parent="Hitbox" index="0"]
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shape = SubResource( 4 )
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[editable path="Hurtbox"]
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[editable path="Hitbox"]
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@ -1,17 +1,19 @@
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extends KinematicBody2D
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const DustEffect = preload("res://Scenes/Effects/DustEffect.tscn")
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const WallDustEffect = preload("res://Scenes/Effects/WallDustEffect.tscn")
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const PlayerBullet = preload("res://Scenes/Player/PlayerBullet.tscn")
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const JumpEffect = preload("res://Scenes/Effects/JumpEffect.tscn")
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var PlayerStats = ResourceLoader.PlayerStats
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var MainInstances = ResourceLoader.MainInstances
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export (int) var acceleration = 512
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export (int) var max_speed = 64
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export (float) var friction = 0.25
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export (int) var gravity = 200
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export (int) var jump_force = 128
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export (int) var wall_slide_speed = 48
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export (int) var wall_slide_speed = 42
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export (int) var max_wall_slide_speed = 128
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export (int) var max_slope = 46
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export (int) var bullet_speed = 250
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func _ready():
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PlayerStats.connect("player_died", self, "_on_died")
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MainInstances.Player = self
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func _exit_tree():
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MainInstances.Player = null
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func _physics_process(delta):
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just_jumped = false
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sprite.scale.x = wall_axis
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wall_slide_jump_check(wall_axis)
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wall_slide_drop_check(delta)
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wall_slide_fast_slide_check(delta)
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wall_slide_drop(delta)
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move()
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wall_detach_check(wall_axis)
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wall_detach(delta, wall_axis)
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if Input.is_action_pressed("fire") and fireBulletTimer.time_left == 0:
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fire_bullet()
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if !is_on_floor() and is_on_wall():
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state = WALL_SLIDE
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double_jump = true
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create_dust_effect()
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func get_wall_axis():
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var is_right_wall = test_move(transform, Vector2.RIGHT)
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motion.x = wall_axis * max_speed
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motion.y = -jump_force/1.25
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state = MOVE
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var dust_position = global_position + Vector2(wall_axis*3, 0)
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var dust = Utils.instance_scene_on_main(WallDustEffect, dust_position)
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dust.scale.x = wall_axis
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func wall_slide_drop_check(delta):
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func wall_slide_drop(delta):
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var max_slide_speed = wall_slide_speed
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if Input.is_action_pressed("ui_down"):
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max_slide_speed = max_wall_slide_speed
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motion.y = min(motion.y + gravity * delta, max_slide_speed)
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func wall_detach(delta, wall_axis):
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if Input.is_action_just_pressed("ui_right"):
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motion.x = acceleration * delta
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state = MOVE
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motion.x = -acceleration * delta
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state = MOVE
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func wall_slide_fast_slide_check(delta):
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var max_slide_speed = wall_slide_speed
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if Input.is_action_just_pressed("ui_down"):
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max_slide_speed = max_wall_slide_speed
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motion.y = min(motion.y + gravity * delta, max_wall_slide_speed)
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func wall_detach_check(wall_axis):
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if wall_axis == 0 or is_on_floor():
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state = MOVE
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File diff suppressed because one or more lines are too long
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[gd_resource type="Resource" load_steps=2 format=2]
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[ext_resource path="res://MainInstances.gd" type="Script" id=1]
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[resource]
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script = ExtResource( 1 )
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Scenes/World/TileMap.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Scenes/Player/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Scenes/Enemies/WalkingEnemy.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Scenes/World/Camera.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Scenes/UI/UI.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Scenes/Enemies/FlyingEnemy.tscn" type="PackedScene" id=8]
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[node name="World" type="Node"]
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script = ExtResource( 3 )
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[node name="UI" parent="." instance=ExtResource( 7 )]
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[node name="FlyingEnemy" parent="." instance=ExtResource( 8 )]
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position = Vector2( 224, 88 )
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[editable path="Player"]
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_global_script_classes=[ {
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"base": "Resource",
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"class": "MainInstances",
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"language": "GDScript",
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"path": "res://MainInstances.gd"
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}, {
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"base": "Resource",
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"class": "PlayerStats",
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"language": "GDScript",
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"path": "res://Scenes/Player/PlayerStats.gd"
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} ]
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_global_script_class_icons={
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"MainInstances": "",
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"PlayerStats": ""
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}
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