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1bit-godot-course/metroidvania/Scenes/Effects/WallDustEffect.tscn

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Scenes/Effects/Effect.tscn" type="PackedScene" id=1]
[ext_resource path="res://Assets/Effects/WallDustEffect.png" type="Texture" id=2]
[sub_resource type="Animation" id=1]
resource_name = "Animate"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 0, 1, 2, 3 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
[node name="WallDustEffect" instance=ExtResource( 1 )]
[node name="Sprite" parent="." index="0"]
texture = ExtResource( 2 )
hframes = 5
frame = 3
[node name="AnimationPlayer" parent="." index="1"]
autoplay = "Animate"
anims/Animate = SubResource( 1 )