Added base entity manager

Entity = Object inside a scene
This commit is contained in:
Felipe Martín 2013-05-31 14:07:31 +02:00
parent 75352e2929
commit fe746cba79
7 changed files with 146 additions and 22 deletions

View File

@ -1,7 +1,7 @@
window.onload = ->
# Studio
if window.Studio
window.Studio.init '.studio-canvas', 320, 240
window.Studio.init '.studio-canvas', 640, 480
window.modalManager.studio = window.Studio
# Textures
@ -43,7 +43,7 @@ window.onload = ->
target = $(this).attr 'data-target'
$(target).toggle 'fast'
# TESTS
$('[data-studio="change-texture"]').click ->
texture = $(this).attr('data-texture')
window.Studio.changeTexture texture
# Objects
$('.btn-addobject').click ->
obj = $('.object-list').val()
window.Studio.objectManager.add obj

View File

@ -0,0 +1,46 @@
class Entity
_object: null
_id: null
_visible: true
_position:
x: 0
y: 0
z: 0
_rotation:
x: 0
y: 0
z: 0
_scale:
x: 0
y: 0
z: 0
class Cube extends Entity
name: 'Cube'
init: (size) ->
@_shape = new THREE.CubeGeometry size.x, size.y, size.z
@_texture = new THREE.MeshNormalMaterial
@_object = new THREE.Mesh @_shape, @_texture
@
class Sphere extends Entity
name: 'Sphere'
init: (size) ->
@_shape = new THREE.SphereGeometry size.x, size.y, size.z
@_texture = new THREE.MeshNormalMaterial
@_object = new THREE.Mesh @_shape, @_texture
@
window.StudioObjects =
cube: Cube
sphere: Sphere

View File

@ -19,6 +19,56 @@ Studio =
objects: []
_objects: {}
# OBJECT MANAGER
objectManager:
add: (object) ->
if object of window.StudioObjects
obj = new window.StudioObjects[object]
obj.init
x: 16
y: 16
z: 16
obj._id = @studio.objects.length + 1
@studio.objects.push
type: object
id: obj._id
@studio._objects[obj._id] = obj
@studio.scene.add @studio._objects[obj._id]._object
context =
object_id: obj._id
name: obj.name
template = Handlebars.compile $('#entity-template-simple').html()
html = template(context)
$('.entities-list').append(html)
@setHandlers $(".entities-list .entity-#{obj._id}")
list: ->
return @studio._objects
setHandlers: (dom) ->
_this = @
dom.find('.btn-edit').click ->
console.log 'edit'
dom.find('.btn-remove').click ->
_this.remove $(@).parents('[data-objectid]').attr('data-objectid')
dom.find('.check-visible').change ->
console.log 'toggle!'
remove: (object_id) ->
if object_id of @studio._objects
obj = @studio._objects[object_id]
@studio.scene.remove obj._object
delete @studio._objects[object_id]
$(".entities-list .entity-#{object_id}").remove()
# Methods
checkWebGLsupport: ->
return !!window.WebGLRenderingContext;
@ -52,18 +102,6 @@ Studio =
@onCameraChange @_cameraType
# Tests
changeTexture: (path) ->
@scene.remove @object
texture = new THREE.ImageUtils.loadTexture path
texture.minFilter = THREE.NearestFilter
texture.magFilter = THREE.NearestFilter
material = new THREE.MeshLambertMaterial map: texture
@object = new THREE.Mesh new THREE.CubeGeometry(16, 16, 16), material
@object.rotation.set Math.PI/6, (Math.PI/4)*-1, 0
@scene.add @object
reset: ->
cancelAnimationFrame @_animationFrame
@renderer.domElement.remove()
@ -73,6 +111,7 @@ Studio =
if not @checkWebGLsupport()
return false
# Renderer
@domElement = document.querySelector dom
@_dom = dom
@ -81,14 +120,25 @@ Studio =
@domElement.appendChild @renderer.domElement
# Scene
@scene = new THREE.Scene()
# Populate
# Add all objects to object select
objectsDom = $('select.object-list')
for i of window.StudioObjects
obj = window.StudioObjects[i]
objectsDom.append "<option value=\"#{i}\">#{obj.name}</option>"
# test
@light = new THREE.DirectionalLight 0xffffff
@light.position.set(1, 20, 60).normalize()
@light.intensity = 1.6
@scene.add @light
@objectManager.studio = @
#@object = new THREE.Mesh new THREE.CubeGeometry(16, 16, 16), new THREE.MeshNormalMaterial()
#@scene.add @object

View File

@ -11,3 +11,6 @@
.valing-top
vertical-align: top
#objects table
margin-bottom: 0

View File

@ -21,6 +21,7 @@
<!-- Handlebars -->
<script type="text/javascript" src="/static/lib/handlebars.1.0.rc4.js"></script>
<!-- Studio -->
<script type="text/javascript" src="/static/js/objects.js"></script>
<script type="text/javascript" src="/static/js/cameras.js"></script>
<script type="text/javascript" src="/static/js/studio.js"></script>
<script type="text/javascript" src="/static/js/modals.js"></script>
@ -83,7 +84,7 @@
<h3 class="margin-none">Textures</h3>
<div class="clearfix"></div>
<div class="texture-list">
{% for item in textures %}
{#{% for item in textures %}
<div class="item" data-type="texture" data-name="{{ item.name }}"
data-texture="/static/textures/{{ item.get_image() }}"
data-studio="change-texture">
@ -91,7 +92,7 @@
<img src="/static/textures/{{ item.get_image(2) }}" />
</div>
</div>
{% endfor %}
{% endfor %}#}
</div>
<div class="text-center"><span class="texture-name badge">Mouseover a texture</span></div>
</div>
@ -137,11 +138,15 @@
<h4 class="margin-none">Objects</h4>
<div id="objects" class="text-right">
<hr />
<select name="select" class="flatui object">
<select name="object-list" class="flatui object-list">
</select>
<button class="btn btn-primary btn-round valing-top">
<button class="btn btn-primary btn-addobject btn-round valing-top">
<i class="icon-plus"></i>
</button>
<table class="table">
<tbody class="entities-list">
</tbody>
</table>
</div>
</div>
<div class="well">
@ -158,6 +163,7 @@
</div>
</div>
{% include "studio/modals.html" %}
{% include "studio/templates.html" %}
{% endblock %}
{% block footer %}{% endblock %}

View File

@ -1,4 +1,4 @@
<!-- MODALS -->
<!-- MODALS TEMPLATES -->
<!-- CONFIRM -->
<script id="modal-template-confirm" type="text/x-handlebars-template">

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@ -0,0 +1,19 @@
<!-- STUDIO TEMPLATES -->
<!-- TMPL -->
<script id="entity-template-simple" type="text/x-handlebars-template">
<tr class="entity-{{ '{{ object_id }}' }}" data-objectid="{{ '{{ object_id }}' }}">
<td>
<input type="checkbox" class="check-visible" value="visible">
</td>
<td>
<span class="label">{{ '{{ object_id }}' }}:{{ '{{ name }}' }}</span>
</td>
<td>
<div class="text-right">
<button class="btn btn-info btn-small btn-edit">Edit</button>
<button class="btn btn-danger btn-small btn-remove">Remove</button>
</div>
</td>
</tr>
</script>