Added test method to modify test object texture

This commit is contained in:
Felipe Martín 2013-05-30 17:01:08 +02:00
parent b5792f6fbc
commit 1289d7cf52
2 changed files with 27 additions and 2 deletions

View File

@ -21,7 +21,7 @@ Studio =
checkWebGLsupport: ->
return !!window.WebGLRenderingContext;
# ChangeCamera
# Callbacks
onCameraChange: (cameraType) ->
if "#{cameraType}Camera" of StudioObjects
@camera = StudioObjects["#{cameraType}Camera"].init @width, @height
@ -36,6 +36,7 @@ Studio =
requestAnimationFrame =>
@animate()
# Scene helpers
setSize: (width, height) ->
@width = parseInt width
@height = parseInt height
@ -44,6 +45,18 @@ Studio =
@domElement.style.width = "#{@width}px"
@domElement.style.height = "#{@height}px"
# Tests
changeTexture: (path) ->
@scene.remove @object
texture = new THREE.ImageUtils.loadTexture path
texture.minFilter = THREE.NearestFilter
texture.magFilter = THREE.NearestFilter
material = new THREE.MeshLambertMaterial map: texture
@object = new THREE.Mesh new THREE.CubeGeometry(16, 16, 16), material
@object.rotation.set Math.PI/6, (Math.PI/4)*-1, 0
@scene.add @object
init: (dom, width, height) ->
if not @checkWebGLsupport()
return false
@ -58,6 +71,11 @@ Studio =
@scene = new THREE.Scene()
# test
@light = new THREE.DirectionalLight 0xffffff
@light.position.set(1, 20, 60).normalize()
@light.intensity = 1.6
@scene.add @light
@object = new THREE.Mesh new THREE.CubeGeometry(16, 16, 16), new THREE.MeshNormalMaterial()
@scene.add @object

View File

@ -63,6 +63,11 @@ window.onload = function() {
mcstudio.onCameraChange($(this).val())
})
$("select.camera-type").change()
$('[data-studio="change-texture"]').click(function() {
var texture = $(this).attr('data-texture')
mcstudio.changeTexture(texture)
})
}
</script>
{% endblock %}
@ -126,7 +131,9 @@ window.onload = function() {
<hr class="margin-none"/>
<div class="texture-list">
{% for item in textures %}
<div class="item" data-type="texture" data-name="{{ item.name }}">
<div class="item" data-type="texture" data-name="{{ item.name }}"
data-texture="/static/textures/{{ item.get_image() }}"
data-studio="change-texture">
<div class="codexicon x2">
<img src="/static/textures/{{ item.get_image(2) }}" />
</div>