Added more intensity to the blog renderer for dark textures
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@ -92,6 +92,7 @@ window.BlockRenderer = (model, textures, dom, width, height) ->
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@prepareLight = ->
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light = new THREE.DirectionalLight 0xffffff
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light.position.set(1, 20, 60).normalize()
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light.intensity = 1.6
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_scene.add light
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