44 lines
1.0 KiB
Plaintext
44 lines
1.0 KiB
Plaintext
[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Scenes/Objects/Proyectile.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Assets/Enemies/EnemyBullet.png" type="Texture" id=2]
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[sub_resource type="Animation" id=1]
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resource_name = "Animate"
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length = 0.6
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.3 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ 0, 1 ]
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}
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[sub_resource type="CircleShape2D" id=2]
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radius = 2.0
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[node name="EnemyBullet" instance=ExtResource( 1 )]
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[node name="Sprite" parent="." index="0"]
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texture = ExtResource( 2 )
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hframes = 2
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frame = 1
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[node name="AnimationPlayer" parent="." index="2"]
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autoplay = "Animate"
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anims/Animate = SubResource( 1 )
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[node name="Hitbox" parent="." index="3"]
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collision_mask = 6
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[node name="Collider" parent="Hitbox" index="0"]
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shape = SubResource( 2 )
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[editable path="Hitbox"]
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