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1bit-godot-course/metroidvania/Scenes/Objects/EnemyBullet.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://Scenes/Objects/Proyectile.tscn" type="PackedScene" id=1]
[ext_resource path="res://Assets/Enemies/EnemyBullet.png" type="Texture" id=2]
[sub_resource type="Animation" id=1]
resource_name = "Animate"
length = 0.6
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ 0, 1 ]
}
[sub_resource type="CircleShape2D" id=2]
radius = 2.0
[node name="EnemyBullet" instance=ExtResource( 1 )]
[node name="Sprite" parent="." index="0"]
texture = ExtResource( 2 )
hframes = 2
frame = 1
[node name="AnimationPlayer" parent="." index="2"]
autoplay = "Animate"
anims/Animate = SubResource( 1 )
[node name="Hitbox" parent="." index="3"]
collision_mask = 6
[node name="Collider" parent="Hitbox" index="0"]
shape = SubResource( 2 )
[editable path="Hitbox"]