[gd_scene load_steps=5 format=2] [ext_resource path="res://Scenes/Objects/Proyectile.tscn" type="PackedScene" id=1] [ext_resource path="res://Assets/Enemies/EnemyBullet.png" type="Texture" id=2] [sub_resource type="Animation" id=1] resource_name = "Animate" length = 0.6 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.3 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ 0, 1 ] } [sub_resource type="CircleShape2D" id=2] radius = 2.0 [node name="EnemyBullet" instance=ExtResource( 1 )] [node name="Sprite" parent="." index="0"] texture = ExtResource( 2 ) hframes = 2 frame = 1 [node name="AnimationPlayer" parent="." index="2"] autoplay = "Animate" anims/Animate = SubResource( 1 ) [node name="Hitbox" parent="." index="3"] collision_mask = 6 [node name="Collider" parent="Hitbox" index="0"] shape = SubResource( 2 ) [editable path="Hitbox"]