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b26c4a4be0
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e1dac6f649
Author | SHA1 | Date |
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Felipe M | e1dac6f649 | |
Felipe M | c4bdfcba8d |
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@ -8,4 +8,5 @@ collision_mask = 0
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script = ExtResource( 1 )
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[node name="Collider" type="CollisionShape2D" parent="."]
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[connection signal="area_entered" from="." to="." method="_on_Hitbox_area_entered"]
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@ -121,6 +121,18 @@ tracks/1/keys = {
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"method": "set_invincible"
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} ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Hurtbox/Collider:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.9 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ true, false ]
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}
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[node name="Player" type="KinematicBody2D" groups=[
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"Persists",
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@ -14,6 +14,7 @@ func _ready():
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SaverLoader.is_loading = false
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MainInstances.Player.connect("hit_door", self, "_on_Player_hit_door")
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MainInstances.Player.connect("died", self, "_on_Player_died")
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func _on_Player_hit_door(door):
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# Executes the function after the current tick of the game is done, to make
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