Gameover menu
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175bd597c5
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@ -0,0 +1,13 @@
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extends CenterContainer
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func _on_QuitButton_pressed():
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SoundFx.play_fx("Click", 1, -30)
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get_tree().quit()
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func _on_LoadButton_pressed():
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Music.list_stop()
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SaverLoader.is_loading = true
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SoundFx.play_fx("Click", 1, -30)
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get_tree().change_scene("res://Scenes/World/World.tscn")
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@ -0,0 +1,56 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Scenes/UI/DefaultTheme.tres" type="Theme" id=1]
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[ext_resource path="res://Scenes/Menus/GameOverMenu.gd" type="Script" id=2]
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[node name="GameOverMenu" type="CenterContainer"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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margin_left = 102.0
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margin_top = 70.0
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margin_right = 218.0
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margin_bottom = 109.0
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[node name="Label" type="Label" parent="VBoxContainer"]
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margin_right = 116.0
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margin_bottom = 15.0
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theme = ExtResource( 1 )
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text = "GAME OVER"
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align = 1
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valign = 1
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[node name="Control" type="Control" parent="VBoxContainer"]
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margin_top = 19.0
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margin_right = 116.0
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margin_bottom = 19.0
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[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
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margin_top = 23.0
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margin_right = 116.0
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margin_bottom = 39.0
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rect_min_size = Vector2( 56, 16 )
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[node name="LoadButton" type="Button" parent="VBoxContainer/HBoxContainer"]
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margin_right = 56.0
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margin_bottom = 16.0
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rect_min_size = Vector2( 56, 16 )
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theme = ExtResource( 1 )
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text = "LAST SAVE"
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[node name="QuitButton" type="Button" parent="VBoxContainer/HBoxContainer"]
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margin_left = 60.0
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margin_right = 116.0
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margin_bottom = 16.0
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rect_min_size = Vector2( 56, 16 )
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theme = ExtResource( 1 )
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text = "QUIT"
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[connection signal="pressed" from="VBoxContainer/HBoxContainer/LoadButton" to="." method="_on_MainMenuButton_pressed"]
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[connection signal="pressed" from="VBoxContainer/HBoxContainer/LoadButton" to="." method="_on_LoadButton_pressed"]
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[connection signal="pressed" from="VBoxContainer/HBoxContainer/QuitButton" to="." method="_on_QuitButton_pressed"]
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@ -19,5 +19,6 @@ func _on_QuitButton_pressed():
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get_tree().quit()
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func _process(_delta):
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if Input.is_action_just_pressed("pause"):
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var PlayerIsAlive = get_tree().get_nodes_in_group("Player").size() > 0
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if Input.is_action_just_pressed("pause") and PlayerIsAlive:
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self.paused = !paused
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@ -43,6 +43,7 @@ onready var powerupDetector = $PowerupDetector
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onready var cameraFollow = $CameraFollow
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signal hit_door(door)
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signal died
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func set_invincible(value):
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@ -271,6 +272,7 @@ func _on_Hurtbox_hit(damage):
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SaverLoader.custom_data.health = PlayerStats.health
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func _on_died():
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emit_signal("died")
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queue_free()
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func _on_PowerupDetector_area_entered(area):
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@ -124,6 +124,7 @@ tracks/1/keys = {
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[node name="Player" type="KinematicBody2D" groups=[
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"Persists",
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"Player",
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]]
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collision_mask = 2
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script = ExtResource( 2 )
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@ -38,3 +38,7 @@ func get_door_with_connection(outgoingDoor):
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return door
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return null
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func _on_Player_died():
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yield(get_tree().create_timer(1.0), "timeout")
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get_tree().change_scene("res://Scenes/Menus/GameOverMenu.tscn")
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@ -23,5 +23,7 @@ remote_path = NodePath("../../Camera")
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[node name="Level_00" parent="." instance=ExtResource( 1 )]
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position = Vector2( -132, -32 )
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[connection signal="died" from="Player" to="." method="_on_Player_died"]
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[editable path="Player"]
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[editable path="Player/Hurtbox"]
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