bugfix: savestation colliding with itself
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@ -5,6 +5,7 @@ const save_path = "user://savegame.save"
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var is_loading = false
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var is_loading = false
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func save_game():
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func save_game():
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print("Saving game")
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var save_game = File.new()
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var save_game = File.new()
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save_game.open(save_path, File.WRITE)
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save_game.open(save_path, File.WRITE)
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var persistingNodes = get_tree().get_nodes_in_group("Persists")
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var persistingNodes = get_tree().get_nodes_in_group("Persists")
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@ -3,5 +3,6 @@ extends StaticBody2D
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onready var animation = $Animation
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onready var animation = $Animation
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func _on_SaveArea_body_entered(_body):
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func _on_SaveArea_body_entered(_body):
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print(_body)
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animation.play("Save")
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animation.play("Save")
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SaverLoader.save_game()
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SaverLoader.save_game()
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@ -37,6 +37,7 @@ tracks/1/keys = {
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}
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}
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[node name="SaveStation" type="StaticBody2D"]
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[node name="SaveStation" type="StaticBody2D"]
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collision_layer = 0
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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[node name="WhiteSpaceSprite" type="Sprite" parent="."]
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[node name="WhiteSpaceSprite" type="Sprite" parent="."]
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