47 lines
1.1 KiB
Plaintext
47 lines
1.1 KiB
Plaintext
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Sprites/Explosion.png" type="Texture" id=1]
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[ext_resource path="res://SFX/Explode.wav" type="AudioStream" id=2]
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[sub_resource type="Animation" id=1]
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resource_name = "Explosion"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 1, 2, 3, 4 ]
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.5 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "queue_free"
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} ]
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}
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[node name="ExplosionEffect" type="Sprite"]
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texture = ExtResource( 1 )
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hframes = 6
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Explosion"
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anims/Explosion = SubResource( 1 )
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[node name="ExplosionSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 2 )
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autoplay = true
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