[gd_scene load_steps=4 format=2] [ext_resource path="res://Sprites/Explosion.png" type="Texture" id=1] [ext_resource path="res://SFX/Explode.wav" type="AudioStream" id=2] [sub_resource type="Animation" id=1] resource_name = "Explosion" length = 0.5 tracks/0/type = "value" tracks/0/path = NodePath(".:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3, 4 ] } tracks/1/type = "method" tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0.5 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "queue_free" } ] } [node name="ExplosionEffect" type="Sprite"] texture = ExtResource( 1 ) hframes = 6 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "Explosion" anims/Explosion = SubResource( 1 ) [node name="ExplosionSound" type="AudioStreamPlayer" parent="."] stream = ExtResource( 2 ) autoplay = true