using System.Collections; using System.Collections.Generic; using UnityEngine; public class Cylinder : MonoBehaviour { public List discs; public float baseX; public float baseY; public float baseZ; private float diffY = 1.5f; private float startY = -6.5f; public bool selected = false; public GameObject control; void UpdateLight() { if (this.selected) { this.control.transform.position = new Vector3(this.baseX, 10, this.baseZ); } } public bool CanPutDisc(GameObject disc) { if (this.discs.Count == 0) { return true; } return this.discs[this.discs.Count - 1].GetComponent().size > disc.GetComponent().size; } public GameObject GetTopDisc() { GameObject topDisc = this.discs[this.discs.Count - 1]; this.discs.RemoveAt(this.discs.Count - 1); return topDisc; } // Update is called once per frame void FixedUpdate() { float y = this.startY; foreach (GameObject disc in this.discs) { disc.transform.position = new Vector3(this.baseX, y, this.baseZ); y += this.diffY; } this.UpdateLight(); } }