Controls + Discs + Size rules
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parent
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commit
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@ -4,32 +4,100 @@ using UnityEngine;
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public class Controls : MonoBehaviour
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{
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public GameObject control;
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private int separation = 8;
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private Vector3 position = new Vector3(0, 10, 0);
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public Light control;
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public GameObject column1;
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public GameObject column2;
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public GameObject column3;
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public GameObject selectedDisc;
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public GameObject selectedColumn;
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public List<GameObject> discs;
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// Start is called before the first frame update
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void Start()
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{
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this.ResetGame();
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}
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void ResetGame()
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{
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List<GameObject> reversedDiscs = this.discs;
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reversedDiscs.Reverse();
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int i = 1;
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foreach (GameObject disc in reversedDiscs)
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{
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this.column1.GetComponent<Cylinder>().discs.Add(disc);
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i++;
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}
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this.column1.GetComponent<Cylinder>().selected = true;
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this.column2.GetComponent<Cylinder>().selected = false;
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this.column3.GetComponent<Cylinder>().selected = false;
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}
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GameObject GetSelectedColumn()
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{
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if (this.column1.GetComponent<Cylinder>().selected)
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{
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return this.column1;
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}
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if (this.column2.GetComponent<Cylinder>().selected)
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{
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return this.column2;
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}
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return this.column3;
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}
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void RenderDisc()
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{
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if (this.selectedDisc)
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{
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this.selectedDisc.transform.position = this.control.transform.position;
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}
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyUp("a"))
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this.RenderDisc();
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GameObject selectedColumn = this.GetSelectedColumn();
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if (Input.GetKeyUp("a") && selectedColumn != this.column1)
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{
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if (this.position.x > -1)
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selectedColumn.GetComponent<Cylinder>().selected = false;
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if (selectedColumn == this.column3)
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{
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this.position.x = this.position.x - this.separation;
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this.column2.GetComponent<Cylinder>().selected = true;
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}
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else
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{
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this.column1.GetComponent<Cylinder>().selected = true;
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}
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}
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if (Input.GetKeyUp("d"))
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if (Input.GetKeyUp("d") && selectedColumn != this.column3)
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{
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if (this.position.x < 1)
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selectedColumn.GetComponent<Cylinder>().selected = false;
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if (selectedColumn == this.column1)
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{
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this.position.x = this.position.x + this.separation;
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}
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this.column2.GetComponent<Cylinder>().selected = true;
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} else
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{
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this.column3.GetComponent<Cylinder>().selected = true;
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}
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}
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void FixedUpdate()
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if (Input.GetKeyUp("w") && !this.selectedDisc)
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{
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this.control.transform.position = this.position;
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this.selectedDisc = selectedColumn.GetComponent<Cylinder>().GetTopDisc();
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}
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if (Input.GetKeyUp("s") && this.selectedDisc != null)
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{
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if (selectedColumn.GetComponent<Cylinder>().CanPutDisc(this.selectedDisc)) {
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selectedColumn.GetComponent<Cylinder>().discs.Add(this.selectedDisc);
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this.selectedDisc = null;
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}
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}
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}
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}
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@ -0,0 +1,61 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Cylinder : MonoBehaviour
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{
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public List<GameObject> discs;
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public float baseX;
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public float baseY;
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public float baseZ;
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private float diffY = 1.5f;
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private float startY = -6.5f;
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public bool selected = false;
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public GameObject light;
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// Start is called before the first frame update
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void Start()
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{
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}
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void UpdateLight()
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{
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if (this.selected)
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{
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this.light.transform.position = new Vector3(this.baseX, 10, this.baseZ);
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}
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}
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public bool CanPutDisc(GameObject disc)
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{
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if (this.discs.Count == 0)
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{
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return true;
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}
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return this.discs[this.discs.Count - 1].GetComponent<Disc>().size > disc.GetComponent<Disc>().size;
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}
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public GameObject GetTopDisc()
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{
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GameObject topDisc = this.discs[this.discs.Count - 1];
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this.discs.RemoveAt(this.discs.Count - 1);
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return topDisc;
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}
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// Update is called once per frame
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void FixedUpdate()
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{
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float y = this.startY;
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foreach (GameObject disc in this.discs)
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{
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disc.transform.position = new Vector3(this.baseX, y, this.baseZ);
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y += this.diffY;
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}
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this.UpdateLight();
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}
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}
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@ -0,0 +1,14 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Disc : MonoBehaviour
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{
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public int size;
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// Update is called once per frame
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void Update()
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{
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}
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}
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Loading…
Reference in New Issue