minecraftcodex/utils/miner/objects.py

54 lines
1.1 KiB
Python

##
# ITEM
##
class GameItem(object):
def __init__(self, game_id, *args):
self.id = int(game_id)
def __str__(self, *args):
return "<Item(%d: '%s')>" % (
self.id,
self.name
)
def method(self, *args):
if len(args) == 1 and isinstance(args[0], str):
"Sets the name"
self.name = args[0]
return self
def __getattr__(self, *args):
return self.method
##
# BLOCK
##
class GameBlock(object):
def __init__(self, game_id, *args):
self.id = int(game_id)
def __str__(self, *args):
return "<Block(%d: '%s')>" % (
self.id,
self.name
)
def method(self, *args):
if len(args) == 1 and isinstance(args[0], str):
"Sets the name"
self.name = args[0]
return self
def __getattr__(self, *args):
return self.method
##
# TEXTURE
##
class GameTexture(object):
def __init__(self, name):
self.name = self.parse_name(name)
def parse_name(self, name):
return name.split('.')[0]