124 lines
2.5 KiB
Python
124 lines
2.5 KiB
Python
##
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# ITEM
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##
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class GameItem(object):
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def __init__(self, game_id, *args):
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self.id = int(game_id)
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def __str__(self, *args):
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return "<Item(%d: '%s')>" % (
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self.id,
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self.name
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)
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def method(self, *args):
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if len(args) == 1 and isinstance(args[0], str):
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"Sets the name"
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self.name = args[0]
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return self
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def __getattr__(self, *args):
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return self.method
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##
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# BLOCK
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##
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class GameBlock(object):
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def __init__(self, game_id, *args):
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self.id = int(game_id)# + 256
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def __str__(self, *args):
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return "<Block(%d: '%s')>" % (
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self.id,
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self.name
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)
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def method(self, *args):
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if len(args) == 1 and isinstance(args[0], str):
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"Sets the name"
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self.name = args[0]
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return self
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def __getattr__(self, *args):
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return self.method
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##
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# TEXTURE
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##
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class GameTexture(object):
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def __init__(self, name, typ, path):
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self.name = self.parse_name(name)
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self.path = path
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self.type = typ
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def __str__(self, *args):
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return "<Texture (%s: '%s')>" % (
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self.type,
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self.name
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)
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def parse_name(self, name):
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return name.split('.')[0]
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###
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# LANGUAGES
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###
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class GameLanguage(object):
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def __init__(self, name=None, region=None, code=None):
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self.name = name
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self.region = region
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self.code = code
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self.strings = {}
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def __str__(self):
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return "<Language (%s: '%s')>" % (
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self.code,
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self.name
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)
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def add_string(self, key, value):
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if key not in self.strings:
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self.strings[key] = value
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###
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# ACHIEVEMENTS
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###
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class GameAchievement(object):
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def __init__(self, internal_id, name, *args):
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self.id = int(internal_id)
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self.name = name
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def method(self, *args):
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return self
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def __getattr__(self, *args):
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return self.method
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def __str__(self):
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return "<Achievement (%d: '%s')>" % (
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self.id,
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self.name
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)
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###
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# MOBS
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###
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class GameMob(object):
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def __init__(self, name, full, *args):
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self.name = name
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self.full = full
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def method(self, *args):
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return self
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def __getattr__(self, *args):
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return self.method
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def __str__(self):
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return "<Mob (%s: '%s')>" % (
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self.name,
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self.full
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)
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