## # ITEM ## class GameItem(object): def __init__(self, game_id, *args): self.id = int(game_id) def __str__(self, *args): return "" % ( self.id, self.name ) def method(self, *args): if len(args) == 1 and isinstance(args[0], str): "Sets the name" self.name = args[0] return self def __getattr__(self, *args): return self.method ## # BLOCK ## class GameBlock(object): def __init__(self, game_id, *args): self.id = int(game_id)# + 256 def __str__(self, *args): return "" % ( self.id, self.name ) def method(self, *args): if len(args) == 1 and isinstance(args[0], str): "Sets the name" self.name = args[0] return self def __getattr__(self, *args): return self.method ## # TEXTURE ## class GameTexture(object): def __init__(self, name, typ, path): self.name = self.parse_name(name) self.path = path self.type = typ def __str__(self, *args): return "" % ( self.type, self.name ) def parse_name(self, name): return name.split('.')[0] ### # LANGUAGES ### class GameLanguage(object): def __init__(self, name=None, region=None, code=None): self.name = name self.region = region self.code = code self.strings = {} def __str__(self): return "" % ( self.code, self.name ) def add_string(self, key, value): if key not in self.strings: self.strings[key] = value