Finished languages miner
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@ -1,7 +1,7 @@
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DEBUG = False
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# Save to database?
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SAVE = False
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SAVE = True
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###
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# TEXTURES
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@ -12,11 +12,11 @@ import conf
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from objects import GameLanguage
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print("=> Phase: blocks")
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print("=> Phase: languages")
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if conf.SAVE:
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sys.path.append('../../minecraftcodex')
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os.environ['DJANGO_SETTINGS_MODULE'] = 'local_settings'
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from database.models import Block, Texture
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from database.models import Language, LanguageString
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###
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# GLOBALS
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@ -55,7 +55,7 @@ for item in directory_list:
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for line in language.readlines():
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line = line.strip()
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if line and 'X-Generator' not in line:
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key, value = line.split('=')
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key, value = line.split('=', 1)
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if key in conf.LANGUAGES_MASTER_KEYS:
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# Language object
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setattr(language_obj, key.split('.')[1], value)
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@ -67,11 +67,41 @@ for item in directory_list:
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if language_obj.code == 'en_US':
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if key not in STRINGS:
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STRINGS.append(key)
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LANGUAGES.append(language)
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LANGUAGES.append(language_obj)
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if conf.SAVE:
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pass
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# Save here
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for item in LANGUAGES:
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try:
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obj = Language.objects.get(
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name=item.name,
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region=item.region,
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code=item.code
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)
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except Language.DoesNotExist:
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obj = Language(
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name=item.name,
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region=item.region,
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code=item.code
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)
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obj.save()
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for key in item.strings.keys():
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value = item.strings[key]
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try:
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string_obj = LanguageString.objects.get(
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language=obj,
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key=key
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)
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if string_obj.value != value:
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string_obj.value = value
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string_obj.save()
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except LanguageString.DoesNotExist:
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string_obj = LanguageString(
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language=obj,
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key=key,
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value=value
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)
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string_obj.save()
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print(" => Summary")
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@ -7,3 +7,5 @@ python textures.py
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python items.py
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python blocks.py
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python languages.py
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