Added util to unzip, decompile and parse a minecraft jar. (WIP)
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#!/bin/bash
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# Remove old
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rm -rf ./jarfile ./classes
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# Create directories
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mkdir jarfile
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mkdir classes
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# Decompress the jarfile into the jarfile folder
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unzip jarfile.jar -d ./jarfile
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# Find all the classes and pass then through JAD
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#find . -type d -name *.class -exec rm -rf {} \;
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ls ./jarfile/*.class | xargs -n1 ./jad -sjava -dclasses
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# Remove classfiles and left only other files
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rm ./jarfile/*.class
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Binary file not shown.
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#!/usr/bin/env python
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import re
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import json
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from pprint import pprint
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###
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# CONFIGURATION
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###
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DEBUG = True
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ITEMS_FILE = 'wk.java'
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BLOCKS_FILE = 'apa.java'
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#bL = (new xc(135, 4, 0.6F, apa.ch.cz, apa.aE.cz)).b("carrots");
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#bM = (new xc(136, 1, 0.3F, apa.ci.cz, apa.aE.cz)).b("potato");
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#bO = (new wf(138, 2, 0.3F, false)).a(mk.u.H, 5, 0, 0.6F).b("potatoPoisonous");
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#bQ = (new wf(140, 6, 1.2F, false)).b("carrotGolden").c(xu.l);
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ITEMS_PATTERN = "new [a-z]{2}\((?P<id>[1-9]{1,3})[, (?P<hunger>\d+)]?.*\"(?P<name>\w+)\""
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BLOCKS_PATTERN = ITEMS_PATTERN
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###
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# GLOBALS
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###
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BLOCKS = []
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ITEMS = []
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###
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# GET ITEMS INFO FROM CLASSFILE
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###
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print("=> Mining items")
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# Old items for final count
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try:
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olditems = open('items.json').read()
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OLD_ITEMS = len(json.loads(olditems))
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except:
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OLD_ITEMS = 0
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file_handler = open('./classes/%s' % ITEMS_FILE)
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data = file_handler.read().split("\n")
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item_regex = re.compile(ITEMS_PATTERN)
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for line in data:
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if '"' in line:
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if DEBUG:
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print(line)
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t = item_regex.search(line)
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if t:
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item = {
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'line': t.group(0).strip(),
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'code_id': int(t.group('id')),
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'id': int(t.group('id')) + 1 + 255,
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'internal_name': t.group('name')
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}
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item = t.groupdict()
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if DEBUG:
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print(item)
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ITEMS.append(item)
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print('Fetched %d items (%d new)' % (len(ITEMS), abs(OLD_ITEMS-len(ITEMS))))
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olditems = open('items.json', 'w')
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olditems.write(json.dumps(ITEMS))
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#!/usr/bin/env python
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import re
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import json
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import sys
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from pprint import pprint
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###
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# CONFIGURATION
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###
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DEBUG = True
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ITEMS_FILE = 'wk.java'
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BLOCKS_FILE = 'apa.java'
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#bL = (new xc(135, 4, 0.6F, apa.ch.cz, apa.aE.cz)).b("carrots");
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#bM = (new xc(136, 1, 0.3F, apa.ci.cz, apa.aE.cz)).b("potato");
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#bO = (new wf(138, 2, 0.3F, false)).a(mk.u.H, 5, 0, 0.6F).b("potatoPoisonous");
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#bQ = (new wf(140, 6, 1.2F, false)).b("carrotGolden").c(xu.l);
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#ITEMS_PATTERN = 'new (?P<code>\w{1,2}.*)\;'
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ITEMS_PATTERN = "new (?P<code>[a-z]{2}\((?P<id>[1-9]{1,3})[, (?P<hunger>\d+)]?.*\"(?P<name>\w+)\"\))"
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BLOCKS_PATTERN = ITEMS_PATTERN
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class GameItem(object):
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def __init__(self, game_id, b=None, c=None, d=None, e=None):
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self.game_id = int(game_id)
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pass
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def __str__(self):
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return "<GameItem(%d: '%s')>" % (self.game_id, self.name)
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def b(self, name):
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"Sets the item name."
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self.name = name
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return self
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def d(self, a):
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return self
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def p(self):
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return self
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def j(self):
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return self
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def a(self, a=None, b=None, c=None, d=None, e=None):
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return self
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def sanitize(string):
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"Converts parameters and stuff to be correctly evaluated."
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# Remove double parentesis
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sane = string.strip().replace('))', ')')
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# Boolean values
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sane = sane.strip().replace('false', 'False')
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sane = sane.strip().replace('true', 'True')
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# Convert float values to string
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#regex = re.compile('(\d\.\d\w)')
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#sane = regex.sub("'\1'", sane)
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# Convert rest t
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regex = re.compile('([, |\(])([0-9a-zA-Z\.]+)')
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sane = regex.sub(r'\1"\2"', sane)
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return sane
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###
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# GLOBALS
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###
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BLOCKS = []
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ITEMS = []
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###
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# GET ITEMS INFO FROM CLASSFILE
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###
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print("=> Mining items")
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# Old items for final count
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try:
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olditems = open('items.json').read()
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OLD_ITEMS = len(json.loads(olditems))
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except:
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OLD_ITEMS = 0
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file_handler = open('./classes/%s' % ITEMS_FILE)
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data = file_handler.read().split("\n")
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item_regex = re.compile(ITEMS_PATTERN)
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class_error_regex = re.compile('name \'(?P<name>\w+)\' is not defined')
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for line in data:
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if '"' in line:
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t = item_regex.search(line)
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if t:
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item = t.groupdict()
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print("Line: " + item['code'])
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item['code'] = sanitize(item['code'])
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print("Sanitize: " + item['code'])
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try:
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obj = eval(item['code'])
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except NameError as error:
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class_name = class_error_regex.search(error.__str__()).group('name')
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setattr(sys.modules[__name__], class_name, GameItem)
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obj = eval(item['code'])
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print("result object: " + obj.__str__())
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ITEMS.append(obj)
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print('- - - - - -')
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print('Fetched %d items (%d new)' % (len(ITEMS), abs(OLD_ITEMS-len(ITEMS))))
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#olditems = open('items.json', 'w')
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#olditems.write(json.dumps(ITEMS))
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