games-screenshot-manager/pkg/providers/steam/steam.go

188 lines
4.7 KiB
Go

package steam
import (
"encoding/json"
"errors"
"io/ioutil"
"log"
"os"
"path/filepath"
"runtime"
"strconv"
"strings"
"github.com/fmartingr/games-screenshot-mananger/pkg/games"
"github.com/fmartingr/games-screenshot-mananger/pkg/helpers"
)
const providerName string = "steam"
const gameListURL string = "https://api.steampowered.com/ISteamApps/GetAppList/v2/"
const baseGameHeaderURL string = "https://cdn.cloudflare.steamstatic.com/steam/apps/{id}/header.jpg"
type SteamApp struct {
AppID uint64 `json:"appid"`
Name string `json:"name"`
}
type SteamAppList struct {
Apps []SteamApp `json:"apps"`
}
func (appList SteamAppList) FindID(id string) (SteamApp, error) {
GameIDNotFound := errors.New("Game ID not found")
for _, game := range appList.Apps {
uintGameID, err := strconv.ParseUint(id, 10, 64)
if err != nil {
log.Panic(err)
}
if game.AppID == uintGameID {
return game, nil
}
}
return SteamApp{}, GameIDNotFound
}
type SteamAppListResponse struct {
AppList SteamAppList `json:"applist"`
}
func getBasePathForOS() string {
var path string
switch runtime.GOOS {
case "darwin":
path = helpers.ExpandUser("~/Library/Application Support/Steam")
case "linux":
path = helpers.ExpandUser("~/.local/share/Steam")
case "windows":
path = "C:\\Program Files (x86)\\Steam"
default:
log.Panic("Unsupported OS: ", runtime.GOOS)
}
return path
}
func getSteamAppList(c chan SteamAppList) {
log.Println("Updating steam game list...")
response, err := helpers.DoRequest("GET", gameListURL)
if err != nil {
panic(err)
}
if response.Body != nil {
defer response.Body.Close()
}
body, err := ioutil.ReadAll(response.Body)
if err != nil {
panic(err)
}
steamListResponse := SteamAppListResponse{}
jsonErr := json.Unmarshal(body, &steamListResponse)
if jsonErr != nil {
log.Fatal(jsonErr)
}
log.Printf("Updated Steam game list. Found %d games.", len(steamListResponse.AppList.Apps))
c <- steamListResponse.AppList
}
func downloadGameHeaderImage(appId string) (string, error) {
url := "https://cdn.cloudflare.steamstatic.com/steam/apps/" + appId + "/header.jpg"
coverURL, err := helpers.DownloadURLIntoTempFile(url)
if err != nil {
return "", err
}
return coverURL, nil
}
func GuessUsers() []string {
var users []string
var path string = filepath.Join(getBasePathForOS(), "userdata")
if _, err := os.Stat(path); !os.IsNotExist(err) {
files, err := ioutil.ReadDir(path)
if err != nil {
log.Fatal(err)
}
for _, file := range files {
if _, err := strconv.ParseInt(file.Name(), 10, 64); err == nil {
log.Printf("Found local install Steam user: %s", file.Name())
users = append(users, file.Name())
}
}
}
return users
}
func GetGamesFromUser(user string) []string {
log.Println("Getting Steam games for user: " + user)
var userGames []string
var path string = filepath.Join(getBasePathForOS(), "userdata", user, "760", "remote")
if _, err := os.Stat(path); !os.IsNotExist(err) {
files, err := ioutil.ReadDir(path)
if err != nil {
log.Fatal(err)
}
for _, file := range files {
// len(file.Name()) == 20 -> Custom added Game to steam
userGames = append(userGames, file.Name())
}
}
return userGames
}
func GetScreenshotsForGame(user string, game *games.Game) {
path := filepath.Join(getBasePathForOS(), "userdata", user, "/760/remote/", game.ID, "screenshots")
files, err := ioutil.ReadDir(path)
if err != nil {
log.Fatal(err)
}
for _, file := range files {
if strings.Contains(file.Name(), ".jpg") {
game.Screenshots = append(game.Screenshots, games.Screenshot{Path: path + "/" + file.Name()})
// log.Printf("Found screenshot for user %s and game %d: %s", user, game.ID, path+"/"+file.Name())
}
}
if len(game.Screenshots) > 0 {
log.Printf("Found %d screenshots", len(game.Screenshots))
}
}
func GetGames(cliOptions games.CLIOptions) []games.Game {
var localGames []games.Game
c := make(chan SteamAppList)
go getSteamAppList(c)
users := GuessUsers()
steamApps := <-c
for _, userID := range users {
userGames := GetGamesFromUser(userID)
for _, userGameID := range userGames {
steamGame, err := steamApps.FindID(userGameID)
if err != nil {
log.Print("[ERROR] Steam game ID not found: ", userGameID)
}
userGame := games.Game{ID: userGameID, Name: steamGame.Name, Provider: providerName, Platform: "PC"}
if *cliOptions.DownloadCovers {
coverPath, err := downloadGameHeaderImage(userGameID)
if err == nil {
userGame.Cover = games.Screenshot{Path: coverPath, DestinationName: ".cover"}
}
}
log.Printf("Found Steam game for user %s: %s (%s)", userID, userGame.Name, userGame.ID)
GetScreenshotsForGame(userID, &userGame)
localGames = append(localGames, userGame)
}
}
return localGames
}