games-screenshot-manager/pkg/providers/xbox_game_bar/provider.go

53 lines
1.3 KiB
Go

package xbox_game_bar
import (
"fmt"
"io/ioutil"
"log"
"path/filepath"
"strings"
"github.com/fmartingr/games-screenshot-manager/internal/models"
"github.com/fmartingr/games-screenshot-manager/pkg/helpers"
"github.com/sirupsen/logrus"
)
const Name = "xbox-game-bar"
const platformName = "Xbox Game Bar"
type XboxGameBarProvider struct {
logger *logrus.Entry
}
func (p *XboxGameBarProvider) FindGames(options models.ProviderOptions) ([]*models.Game, error) {
var userGames []*models.Game
path := helpers.ExpandUser(options.InputPath)
log.Print(path)
files, err := ioutil.ReadDir(path)
if err != nil {
return nil, fmt.Errorf("error reading from path %s: %s", options.InputPath, err)
}
for _, file := range files {
fullPath := filepath.Join(path, file.Name())
log.Println(fullPath)
if strings.Contains(file.Name(), ".png") || strings.Contains(file.Name(), ".mp4") {
if err := getExifTags(fullPath); err != nil {
p.logger.Errorf("err: %s", err)
}
// game.Screenshots = append(game.Screenshots, models.NewScreenshotWithoutDestination(path+"/"+file.Name()))
}
}
return userGames, nil
}
func NewXboxGameGarProvider(logger *logrus.Logger, cache models.Cache) models.Provider {
return &XboxGameBarProvider{
logger: logger.WithField("from", "provider."+Name),
}
}