games-screenshot-manager/pkg/providers/xbox_game_bar/provider.go

79 lines
1.8 KiB
Go

package xbox_game_bar
import (
"fmt"
"io/ioutil"
"path/filepath"
"strings"
"github.com/fmartingr/games-screenshot-manager/internal/exif"
"github.com/fmartingr/games-screenshot-manager/internal/models"
"github.com/fmartingr/games-screenshot-manager/pkg/helpers"
"github.com/gosimple/slug"
"github.com/sirupsen/logrus"
)
const Name = "xbox-game-bar"
const platformName = "PC"
type XboxGameBarProvider struct {
logger *logrus.Entry
}
func (p *XboxGameBarProvider) FindGames(options models.ProviderOptions) ([]*models.Game, error) {
var userGames []*models.Game
path := helpers.ExpandUser(options.InputPath)
files, err := ioutil.ReadDir(path)
if err != nil {
return nil, fmt.Errorf("error reading from path %s: %s", options.InputPath, err)
}
games := make(map[string]*models.Game)
for _, file := range files {
fullPath := filepath.Join(path, file.Name())
if strings.Contains(file.Name(), ".png") || strings.Contains(file.Name(), ".mp4") {
tags, err := exif.GetTags(fullPath)
if err != nil {
p.logger.Errorf("err: %s", err)
continue
}
titleTag := "MicrosoftGameDVRTitle"
if strings.Contains(file.Name(), ".mp4") {
titleTag = "Title"
}
gameName := tags[titleTag]
game, exists := games[tags[titleTag]]
if !exists {
game = &models.Game{
ID: slug.Make(gameName),
Name: gameName,
Platform: platformName,
Provider: Name,
}
games[tags[titleTag]] = game
}
game.Screenshots = append(game.Screenshots, models.NewScreenshotWithoutDestination(path+"/"+file.Name()))
}
}
for _, g := range games {
userGames = append(userGames, g)
}
return userGames, nil
}
func NewXboxGameGarProvider(logger *logrus.Logger, cache models.Cache) models.Provider {
return &XboxGameBarProvider{
logger: logger.WithField("from", "provider."+Name),
}
}