games-screenshot-manager/internal/cli/cli.go

132 lines
4.6 KiB
Go

package cli
import (
"bytes"
"flag"
"log"
"os"
"path/filepath"
"strings"
"github.com/fmartingr/games-screenshot-manager/pkg/helpers"
"github.com/fmartingr/games-screenshot-manager/pkg/providers"
"github.com/fmartingr/games-screenshot-manager/pkg/providers/minecraft"
"github.com/fmartingr/games-screenshot-manager/pkg/providers/nintendo_switch"
"github.com/fmartingr/games-screenshot-manager/pkg/providers/playstation4"
"github.com/fmartingr/games-screenshot-manager/pkg/providers/retroarch"
"github.com/fmartingr/games-screenshot-manager/pkg/providers/steam"
"github.com/gosimple/slug"
)
var allowedProviders = [...]string{"steam", "minecraft", "nintendo-switch", "playstation-4", "retroarch"}
const defaultOutputPath string = "./Output"
const defaultInputPath string = ""
const defaultProvider string = "steam"
const defaultDryRun bool = false
const defaultDownloadCovers bool = false
func Start() {
cliOptions := providers.ProviderOptions{
OutputPath: flag.String("output-path", defaultOutputPath, "The destination path of the screenshots"),
InputPath: flag.String("input-path", defaultInputPath, "Input path for the provider that requires it"),
DownloadCovers: flag.Bool("download-covers", defaultDownloadCovers, "use to enable the download of covers (if the provider supports it)"),
DryRun: flag.Bool("dry-run", defaultDryRun, "Use to disable write actions on filesystem"),
}
var provider = flag.String("provider", defaultProvider, "steam")
flag.Parse()
if helpers.SliceContainsString(allowedProviders[:], *provider, nil) {
games := getGamesFromProvider(*provider, cliOptions)
processGames(games, cliOptions)
} else {
log.Printf("Provider %s not found!", *provider)
}
}
func getGamesFromProvider(provider string, cliOptions providers.ProviderOptions) []providers.Game {
var games []providers.Game
switch provider {
case "steam":
games = append(games, steam.GetGames(cliOptions)...)
case "minecraft":
games = append(games, minecraft.GetGames(cliOptions)...)
case "nintendo-switch":
games = append(games, nintendo_switch.GetGames(cliOptions)...)
case "playstation-4":
games = append(games, playstation4.GetGames(cliOptions)...)
case "retroarch":
games = append(games, retroarch.GetGames(cliOptions)...)
}
return games
}
// TODO: Reduce into smaller functions
func processGames(games []providers.Game, cliOptions providers.ProviderOptions) {
for _, game := range games {
destinationPath := filepath.Join(helpers.ExpandUser(*cliOptions.OutputPath), game.Platform)
if len(game.Name) > 0 {
destinationPath = filepath.Join(destinationPath, game.Name)
} else {
log.Printf("[IMPORTANT] Game ID %s has no name!", game.ID)
destinationPath = filepath.Join(destinationPath, game.ID)
}
// Do not continue if there's no screenshots
if len(game.Screenshots) == 0 {
continue
}
// Check if folder exists
if _, err := os.Stat(destinationPath); os.IsNotExist(err) && !*cliOptions.DryRun {
mkdirErr := os.MkdirAll(destinationPath, 0711)
if mkdirErr != nil {
log.Printf("[ERROR] Couldn't create directory with name %s, falling back to %s", game.Name, slug.Make(game.Name))
destinationPath = filepath.Join(helpers.ExpandUser(*cliOptions.OutputPath), game.Platform, slug.Make(game.Name))
os.MkdirAll(destinationPath, 0711)
}
}
if *cliOptions.DownloadCovers && !*cliOptions.DryRun && game.Cover.Path != "" {
destinationCoverPath := filepath.Join(destinationPath, game.Cover.DestinationName)
if _, err := os.Stat(destinationCoverPath); os.IsNotExist(err) {
helpers.CopyFile(game.Cover.Path, destinationCoverPath)
}
}
log.Printf("=> Processing screenshots for %s %s", game.Name, game.Notes)
for _, screenshot := range game.Screenshots {
destinationPath := filepath.Join(destinationPath, screenshot.GetDestinationName())
if _, err := os.Stat(destinationPath); !os.IsNotExist(err) {
sourceMd5, err := helpers.Md5File(screenshot.Path)
if err != nil {
log.Fatal(err)
continue
}
destinationMd5, err := helpers.Md5File(destinationPath)
if err != nil {
log.Fatal(err)
continue
}
if !bytes.Equal(sourceMd5, destinationMd5) {
// Images are not equal, we should copy it anyway, but how?
log.Println("Found different screenshot with equal timestamp for game ", game.Name, screenshot.Path)
}
} else {
if *cliOptions.DryRun {
log.Println(filepath.Base(screenshot.Path), " -> ", strings.Replace(destinationPath, helpers.ExpandUser(*cliOptions.OutputPath), "", 1))
} else {
helpers.CopyFile(screenshot.Path, destinationPath)
}
}
}
}
}