games-screenshot-manager/pkg/providers/nintendo_switch/provider.go

65 lines
1.7 KiB
Go

package nintendo_switch
import (
"os"
"path/filepath"
"strings"
"time"
"github.com/fmartingr/games-screenshot-manager/internal/models"
"github.com/sirupsen/logrus"
)
const Name = "nintendo-switch"
const platformName = "Nintendo Switch"
const gameListURL = "https://fmartingr.github.io/switch-games-json/switch_id_names.json"
type NintendoSwitchProvider struct {
logger *logrus.Entry
}
func (p *NintendoSwitchProvider) FindGames(options models.ProviderOptions) ([]*models.Game, error) {
switchGames, err := getSwitchGameList()
if err != nil {
p.logger.Error(err)
return nil, err
}
var userGames []*models.Game
err = filepath.Walk(options.InputPath,
func(path string, info os.FileInfo, err error) error {
if err != nil {
return err
}
if !info.IsDir() {
filename := filepath.Base(path)
extension := filepath.Ext(filepath.Base(path))
filenameParsed := strings.Split(filename[:len(filename)-len(extension)], "-")
switchGame := findGameByEncryptedID(switchGames, filenameParsed[1])
layout := "20060102150405"
destinationName, err := time.Parse(layout, filenameParsed[0][0:14])
if err != nil {
p.logger.Errorf("Could not parse filename '%s': %s", filename, err)
}
screenshot := models.Screenshot{Path: path, DestinationName: destinationName.Format(models.DatetimeFormat) + extension}
userGames = addScreenshotToGame(userGames, switchGame, screenshot)
}
return nil
})
if err != nil {
return nil, err
}
return userGames, nil
}
func NewNintendoSwitchProvider(logger *logrus.Logger, cache models.Cache) models.Provider {
return &NintendoSwitchProvider{
logger: logger.WithField("from", "provider."+Name),
}
}