games.Game.ID string (from uint64)
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@ -56,8 +56,8 @@ func processGames(games []games.Game, outputPath string, dryRun bool) {
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if len(game.Name) > 0 {
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destinationPath = filepath.Join(destinationPath, game.Name)
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} else {
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log.Printf("[IMPORTANT] Game ID %d has no name!", game.ID)
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destinationPath = filepath.Join(destinationPath, strconv.FormatUint(game.ID, 10))
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log.Printf("[IMPORTANT] Game ID %s has no name!", game.ID)
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destinationPath = filepath.Join(destinationPath, game.ID)
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}
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// Check if folder exists
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@ -7,7 +7,7 @@ import (
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)
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type Game struct {
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ID uint64
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ID string
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Name string
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Platform string
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Provider string
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@ -27,10 +27,14 @@ type SteamAppList struct {
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Apps []SteamApp `json:"apps"`
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}
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func (appList SteamAppList) FindID(id uint64) (SteamApp, error) {
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func (appList SteamAppList) FindID(id string) (SteamApp, error) {
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GameIDNotFound := errors.New("Game ID not found")
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for _, game := range appList.Apps {
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if game.AppID == id {
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uintGameID, err := strconv.ParseUint(id, 10, 64)
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if err != nil {
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log.Panic(err)
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}
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if game.AppID == uintGameID {
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return game, nil
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}
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}
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@ -86,7 +90,6 @@ func getSteamAppList(c chan SteamAppList) {
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func GuessUsers() []string {
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var users []string
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var path string = filepath.Join(getBasePathForOS(), "userdata")
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log.Println(path)
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if _, err := os.Stat(path); !os.IsNotExist(err) {
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files, err := ioutil.ReadDir(path)
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@ -104,9 +107,9 @@ func GuessUsers() []string {
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return users
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}
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func GetGamesFromUser(user string) []uint64 {
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func GetGamesFromUser(user string) []string {
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log.Println("Getting Steam games for user: " + user)
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var userGames []uint64
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var userGames []string
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var path string = filepath.Join(getBasePathForOS(), "userdata", user, "760", "remote")
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if _, err := os.Stat(path); !os.IsNotExist(err) {
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@ -117,10 +120,7 @@ func GetGamesFromUser(user string) []uint64 {
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for _, file := range files {
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// len(file.Name()) == 20 -> Custom added Game to steam
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gameID, err := strconv.ParseUint(file.Name(), 10, 64)
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if err == nil {
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userGames = append(userGames, gameID)
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}
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userGames = append(userGames, file.Name())
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}
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}
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@ -128,7 +128,7 @@ func GetGamesFromUser(user string) []uint64 {
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}
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func GetScreenshotsForGame(user string, game *games.Game) {
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path := filepath.Join(getBasePathForOS(), "userdata", user, "/760/remote/", strconv.FormatUint(game.ID, 10), "screenshots")
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path := filepath.Join(getBasePathForOS(), "userdata", user, "/760/remote/", game.ID, "screenshots")
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files, err := ioutil.ReadDir(path)
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if err != nil {
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log.Fatal(err)
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