This commit is contained in:
Felipe M 2020-10-29 13:50:27 +01:00 committed by Felipe Martin
commit d7f0a68b08
Signed by: fmartingr
GPG Key ID: 716BC147715E716F
10 changed files with 373 additions and 0 deletions

1
.gitignore vendored Normal file
View File

@ -0,0 +1 @@
Output

2
Makefile Normal file
View File

@ -0,0 +1,2 @@
build:
go build ./...

3
go.mod Normal file
View File

@ -0,0 +1,3 @@
module github.com/fmartingr/games-screenshot-mananger
go 1.15

7
main.go Normal file
View File

@ -0,0 +1,7 @@
package main
import "github.com/fmartingr/games-screenshot-mananger/pkg/cli"
func main() {
cli.Start()
}

94
pkg/cli/cli.go Normal file
View File

@ -0,0 +1,94 @@
package cli
import (
"bytes"
"flag"
"log"
"os"
"path"
"strconv"
"github.com/fmartingr/games-screenshot-mananger/pkg/games"
"github.com/fmartingr/games-screenshot-mananger/pkg/helpers"
"github.com/fmartingr/games-screenshot-mananger/pkg/providers/steam"
)
var AllowedProviders = [...]string{"steam"}
const OutputPath string = "~/Developer/games-screenshot-manager/Output"
func main() {
Start()
}
func Start() {
var provider = flag.String("provider", "steam", "steam")
flag.Parse()
if helpers.SliceContainsString(AllowedProviders[:], *provider, nil) {
games := getGamesFromProvider(*provider)
processGames(games)
} else {
log.Printf("Provider %s not found!", *provider)
}
}
func getGamesFromProvider(provider string) []games.Game {
var games []games.Game
if provider == "steam" {
games = append(games, steam.GetGames()...)
}
return games
}
func processGames(games []games.Game) {
dryRun := false
for _, game := range games {
destinationPath := path.Join(helpers.ExpandUser(OutputPath), game.Platform)
if len(game.Name) > 0 {
destinationPath = path.Join(destinationPath, game.Name)
} else {
log.Printf("[IMPORTANT] Game ID %d has no name!", game.ID)
destinationPath = path.Join(destinationPath, strconv.FormatUint(game.ID, 10))
}
// Check if folder exists
if _, err := os.Stat(destinationPath); os.IsNotExist(err) {
os.MkdirAll(destinationPath, 0711)
}
log.Printf("=> Proceesing screenshots for %s", game.Name)
for _, screenshot := range game.Screenshots {
fileStat, statErr := os.Stat(screenshot.Path)
if statErr != nil {
log.Fatal(statErr)
}
destinationPath := path.Join(destinationPath, fileStat.ModTime().Format("2006-01-02_15-04-05")+path.Ext(screenshot.Path))
if _, err := os.Stat(destinationPath); !os.IsNotExist(err) {
sourceMd5, err := helpers.Md5File(screenshot.Path)
if err != nil {
log.Fatal(err)
continue
}
destinationMd5, err := helpers.Md5File(destinationPath)
if err != nil {
log.Fatal(err)
continue
}
if bytes.Compare(sourceMd5, destinationMd5) != 0 {
// Images are not equal, we should copy it anyway, but how?
log.Println("Found different screenshot with equal timestamp for game ", game.Name, screenshot.Path)
}
} else {
if !dryRun {
helpers.CopyFile(screenshot.Path, destinationPath)
}
}
}
}
}

13
pkg/games/structs.go Normal file
View File

@ -0,0 +1,13 @@
package games
type Game struct {
ID uint64
Name string
Platform string
Provider string
Screenshots []Screenshot
}
type Screenshot struct {
Path string
}

20
pkg/helpers/dir.go Normal file
View File

@ -0,0 +1,20 @@
package helpers
import (
"os/user"
"path/filepath"
"strings"
)
func ExpandUser(providedPath string) string {
var path string
usr, _ := user.Current()
dir := usr.HomeDir
if providedPath == "~" {
path = dir
} else if strings.HasPrefix(providedPath, "~/") {
path = filepath.Join(dir, providedPath[2:])
}
return path
}

55
pkg/helpers/files.go Normal file
View File

@ -0,0 +1,55 @@
package helpers
import (
"crypto/md5"
"fmt"
"io"
"log"
"os"
)
func CopyFile(src, dst string) (int64, error) {
sourceFileStat, err := os.Stat(src)
if err != nil {
return 0, err
}
if !sourceFileStat.Mode().IsRegular() {
return 0, fmt.Errorf("%s is not a regular file", src)
}
source, err := os.Open(src)
if err != nil {
return 0, err
}
defer source.Close()
// Check if destination exists
if _, err := os.Stat(dst); !os.IsNotExist(err) {
log.Printf("- %s already exists, skipping...", dst)
return 0, nil
}
destination, err := os.Create(dst)
if err != nil {
return 0, err
}
defer destination.Close()
nBytes, err := io.Copy(destination, source)
return nBytes, err
}
func Md5File(src string) ([]byte, error) {
f, err := os.Open(src)
if err != nil {
return nil, err
}
defer f.Close()
h := md5.New()
if _, err := io.Copy(h, f); err != nil {
return nil, err
}
return h.Sum(nil), nil
}

13
pkg/helpers/slice.go Normal file
View File

@ -0,0 +1,13 @@
package helpers
func SliceContainsString(slice []string, s string, modifier func(s string) string) bool {
for _, item := range slice {
if item == s {
return true
}
if modifier != nil && modifier(item) == s {
return true
}
}
return false
}

View File

@ -0,0 +1,165 @@
package steam
import (
"encoding/json"
"errors"
"io/ioutil"
"log"
"net/http"
"net/url"
"os"
"runtime"
"strconv"
"strings"
"github.com/fmartingr/games-screenshot-mananger/pkg/games"
"github.com/fmartingr/games-screenshot-mananger/pkg/helpers"
)
const providerName string = "steam"
type SteamApp struct {
AppID uint64 `json:"appid"`
Name string `json:"name"`
}
type SteamAppList struct {
Apps []SteamApp `json:"apps"`
}
func (appList SteamAppList) FindID(id uint64) (SteamApp, error) {
GameIDNotFound := errors.New("Game ID not found")
for _, game := range appList.Apps {
if game.AppID == id {
return game, nil
}
}
return SteamApp{}, GameIDNotFound
}
type SteamAppListResponse struct {
AppList SteamAppList `json:"applist"`
}
func GetSteamAppsList(c chan SteamAppList) {
log.Println("Updating steam game list...")
steamGetAppListURL, _ := url.Parse("https://api.steampowered.com/ISteamApps/GetAppList/v2/")
request := http.Request{
Method: "GET",
URL: steamGetAppListURL,
Header: map[string][]string{
"User-Agent": {"games-screenshot-manager/0.0.1"},
},
ProtoMajor: 2,
ProtoMinor: 1,
}
response, err := http.DefaultClient.Do(&request)
if err != nil {
panic(err)
}
if response.Body != nil {
defer response.Body.Close()
}
body, err := ioutil.ReadAll(response.Body)
if err != nil {
panic(err)
}
steamListResponse := SteamAppListResponse{}
jsonErr := json.Unmarshal(body, &steamListResponse)
if jsonErr != nil {
log.Fatal(jsonErr)
}
log.Printf("Updated Steam game list. Found %d games.", len(steamListResponse.AppList.Apps))
c <- steamListResponse.AppList
}
func GuessUsers() []string {
var users []string
if runtime.GOOS == "linux" {
if _, err := os.Stat(helpers.ExpandUser("~/.local/share/Steam/userdata")); !os.IsNotExist(err) {
files, err := ioutil.ReadDir(helpers.ExpandUser("~/.local/share/Steam/userdata"))
if err != nil {
log.Fatal(err)
}
for _, file := range files {
if _, err := strconv.ParseInt(file.Name(), 10, 64); err == nil {
log.Printf("Found local install Steam user: %s", file.Name())
users = append(users, file.Name())
}
}
}
}
return users
}
func GetGamesFromUser(user string) []uint64 {
log.Println("Getting Steam games for user: " + user)
var userGames []uint64
path := helpers.ExpandUser("~/.local/share/Steam/userdata/" + user + "/760/remote")
if runtime.GOOS == "linux" {
if _, err := os.Stat(path); !os.IsNotExist(err) {
files, err := ioutil.ReadDir(path)
if err != nil {
log.Fatal(err)
}
for _, file := range files {
// len(file.Name()) == 20 -> Custom added Game to steam
gameID, err := strconv.ParseUint(file.Name(), 10, 64)
if err == nil {
userGames = append(userGames, gameID)
}
}
}
}
return userGames
}
func GetScreenshotsForGame(user string, game *games.Game) {
path := helpers.ExpandUser("~/.local/share/Steam/userdata/" + user + "/760/remote/" + strconv.FormatUint(game.ID, 10) + "/screenshots")
files, err := ioutil.ReadDir(path)
if err != nil {
log.Fatal(err)
}
for _, file := range files {
if strings.Contains(file.Name(), ".jpg") {
game.Screenshots = append(game.Screenshots, games.Screenshot{Path: path + "/" + file.Name()})
// log.Printf("Found screenshot for user %s and game %d: %s", user, game.ID, path+"/"+file.Name())
}
}
if len(game.Screenshots) > 0 {
log.Printf("Found %d screenshots", len(game.Screenshots))
}
}
func GetGames() []games.Game {
var localGames []games.Game
c := make(chan SteamAppList)
go GetSteamAppsList(c)
users := GuessUsers()
steamApps := <-c
for _, userID := range users {
userGames := GetGamesFromUser(userID)
for _, userGameID := range userGames {
steamGame, err := steamApps.FindID(userGameID)
if err != nil {
log.Print("[ERROR] Steam game ID not found: ", userGameID)
}
userGame := games.Game{ID: userGameID, Name: steamGame.Name, Provider: providerName, Platform: "PC"}
log.Printf("Found Steam game for user %s: %s (%d)", userID, userGame.Name, userGame.ID)
GetScreenshotsForGame(userID, &userGame)
localGames = append(localGames, userGame)
}
}
return localGames
}