RetroArch provider WIP

This commit is contained in:
Felipe M 2021-01-13 22:59:32 +01:00
parent ffa6db5c28
commit c96c8e73d1
Signed by: fmartingr
GPG Key ID: 716BC147715E716F
3 changed files with 137 additions and 2 deletions

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@ -8,10 +8,11 @@ Use the appropriate ID with the `-provider` flag. [See examples below](#Usage)
| Name | ID | Notes | Covers |
| --- | --- | --- | --- |
| Steam | `steam` | Linux, macOS, Windows | Yes [Example](https://steamcdn-a.akamaihd.net/steam/apps/377840/header.jpg) |
| Steam | `steam` | Linux, macOS, Windows | Yes ([Example](https://steamcdn-a.akamaihd.net/steam/apps/377840/header.jpg)) |
| Minecraft | `minecraft` | Linux, Linux Flatpak, macOS, Windows | No |
| Nintendo Switch | `nintendo-switch` | Requires `-input-path` | No |
| PlayStation 4 | `playstation-4` | Requires `-input-path` | No |
| RetroArch | `retroarch` | Requires `-input-path` | No |
## How it works

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@ -14,11 +14,12 @@ import (
"github.com/fmartingr/games-screenshot-mananger/pkg/providers/minecraft"
"github.com/fmartingr/games-screenshot-mananger/pkg/providers/nintendo_switch"
"github.com/fmartingr/games-screenshot-mananger/pkg/providers/playstation4"
"github.com/fmartingr/games-screenshot-mananger/pkg/providers/retroarch"
"github.com/fmartingr/games-screenshot-mananger/pkg/providers/steam"
"github.com/gosimple/slug"
)
var allowedProviders = [...]string{"steam", "minecraft", "nintendo-switch", "playstation-4"}
var allowedProviders = [...]string{"steam", "minecraft", "nintendo-switch", "playstation-4", "retroarch"}
const defaultOutputPath string = "./Output"
@ -56,6 +57,8 @@ func getGamesFromProvider(provider string, inputPath string, downloadCovers bool
games = append(games, nintendo_switch.GetGames(inputPath)...)
case "playstation-4":
games = append(games, playstation4.GetGames(inputPath)...)
case "retroarch":
games = append(games, retroarch.GetGames(inputPath)...)
}
return games
}

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@ -0,0 +1,131 @@
package retroarch
import (
"encoding/json"
"fmt"
"io/ioutil"
"log"
"os"
"path"
"path/filepath"
"strings"
"github.com/fmartingr/games-screenshot-mananger/pkg/games"
"github.com/fmartingr/games-screenshot-mananger/pkg/helpers"
)
const providerName = "retroarch"
type RetroArchPlaylistItem struct {
Path string `json:"path"`
Label string `json:"label"`
CorePath string `json:"core_path"`
CoreName string `json:"core_name"`
CRC32 string `json:"crc32"`
DBName string `json:"db_name"`
}
type RetroArchPlaylist struct {
Version string `json:"version"`
DefaultCorePath string `json:"default_core_path"`
DefaultCoreName string `json:"default_core_name"`
LabelDisplayMode int `json:"label_display_mode"`
RightThumbnailMode int `json:"right_thumbnail_mode"`
LeftThumbnailMode int `json:"left_thumbnail_mode"`
SortMode int `json:"sort_mode"`
Items []RetroArchPlaylistItem `json:"items"`
}
func readPlaylists(playlistsPath string) map[string]RetroArchPlaylist {
//var result []RetroArchPlaylist
var result = make(map[string]RetroArchPlaylist)
playlistsPath = helpers.ExpandUser(playlistsPath)
if _, err := os.Stat(playlistsPath); !os.IsNotExist(err) {
files, err := ioutil.ReadDir(playlistsPath)
if err != nil {
log.Fatal(err)
}
for _, file := range files {
if strings.Contains(file.Name(), ".lpl") {
var item RetroArchPlaylist
fmt.Printf("%s\n", path.Join(playlistsPath, file.Name()))
source, errOpen := os.Open(path.Join(playlistsPath, file.Name()))
if errOpen != nil {
log.Printf("[ERROR] Error reading playlist %s: %s", file.Name(), errOpen)
continue
}
fileContents, errReadContent := ioutil.ReadAll(source)
if errReadContent != nil {
log.Printf("[ERROR] Reading contents of %s: %s", file.Name(), err)
continue
}
errUnmarshal := json.Unmarshal(fileContents, &item)
if errUnmarshal != nil {
log.Printf("[ERROR] Formatting %s: %s", file.Name(), errUnmarshal)
continue
}
result[strings.Replace(file.Name(), ".lpl", "", 1)] = item
source.Close()
}
}
}
return result
}
func addScreenshotToGame(userGames []games.Game, platformName string, gameName string, screenshot games.Screenshot) []games.Game {
var foundGame games.Game
for gameIndex, game := range userGames {
if game.Name == gameName {
foundGame = game
userGames[gameIndex].Screenshots = append(userGames[gameIndex].Screenshots, screenshot)
}
}
// Game not found
if foundGame.Name == "" {
foundGame := games.Game{Name: gameName, ID: gameName, Platform: platformName, Provider: providerName}
foundGame.Screenshots = append(foundGame.Screenshots, screenshot)
userGames = append(userGames, foundGame)
}
return userGames
}
func GetGames(inputPath string) []games.Game {
var userGames []games.Game
playlists := readPlaylists(inputPath)
for playlistName := range playlists {
fmt.Println(playlistName)
}
err := filepath.Walk(inputPath,
func(filePath string, info os.FileInfo, err error) error {
if err != nil {
return err
}
// Ignore state thumbnails if present
// if !info.IsDir() && strings.Contains(info.Name(), ".png") && !strings.Contains(info.Name(), ".state.") {
// platformName := filepath.Base(filepath.Dir(filePath))
// fileName := filepath.Base(filePath)
// extension := filepath.Ext(filepath.Base(filePath))
// layout := "060102-150405"
// gameName := fileName[0 : len(fileName)-(len(layout)+len(extension))-1]
// screenshotDate, err := time.Parse(layout, fileName[len(fileName)-len(extension)-len(layout):len(fileName)-len(extension)])
// if err == nil {
// screenshot := games.Screenshot{Path: filePath, DestinationName: screenshotDate.Format(games.DatetimeFormat) + extension}
// userGames = addScreenshotToGame(userGames, platformName, gameName, screenshot)
// }
// }
return nil
})
if err != nil {
log.Panic(err)
}
return userGames
}