Allow setting custom screenshot filename on struct
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0e4bfcdb91
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@ -57,14 +57,9 @@ func processGames(games []games.Game, outputPath string, dryRun bool) {
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os.MkdirAll(destinationPath, 0711)
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}
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log.Printf("=> Proceesing screenshots for %s", game.Name)
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log.Printf("=> Proceesing screenshots for %s %s", game.Name, game.Notes)
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for _, screenshot := range game.Screenshots {
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fileStat, statErr := os.Stat(screenshot.Path)
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if statErr != nil {
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log.Fatal(statErr)
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}
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destinationPath := path.Join(destinationPath, fileStat.ModTime().Format("2006-01-02_15-04-05")+path.Ext(screenshot.Path))
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destinationPath := path.Join(destinationPath, screenshot.GetDestinationName())
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if _, err := os.Stat(destinationPath); !os.IsNotExist(err) {
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sourceMd5, err := helpers.Md5File(screenshot.Path)
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@ -1,13 +1,32 @@
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package games
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import (
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"log"
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"os"
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"path"
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)
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type Game struct {
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ID uint64
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Name string
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Platform string
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Provider string
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Screenshots []Screenshot
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Notes string
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}
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type Screenshot struct {
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Path string
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Path string
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DestinationName string
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}
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func (screenshot Screenshot) GetDestinationName() string {
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if screenshot.DestinationName != "" {
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return screenshot.DestinationName
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}
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fileStat, statErr := os.Stat(screenshot.Path)
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if statErr != nil {
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log.Fatal(statErr)
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}
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return fileStat.ModTime().Format("2006-01-02_15-04-05") + path.Ext(screenshot.Path)
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}
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