RetroArch support

- Added the retroarch provider
- Fixed some `path.X` references (moved to filepath)

Note: In order to use RetroArch specific settings on the app are
required. Read the top comment on the provider module to know how
to start.
This commit is contained in:
Felipe M 2021-01-14 20:28:37 +01:00
parent ffa6db5c28
commit 5d814b8539
Signed by: fmartingr
GPG Key ID: 716BC147715E716F
4 changed files with 164 additions and 6 deletions

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@ -8,10 +8,11 @@ Use the appropriate ID with the `-provider` flag. [See examples below](#Usage)
| Name | ID | Notes | Covers |
| --- | --- | --- | --- |
| Steam | `steam` | Linux, macOS, Windows | Yes [Example](https://steamcdn-a.akamaihd.net/steam/apps/377840/header.jpg) |
| Steam | `steam` | Linux, macOS, Windows | Yes ([Example](https://steamcdn-a.akamaihd.net/steam/apps/377840/header.jpg)) |
| Minecraft | `minecraft` | Linux, Linux Flatpak, macOS, Windows | No |
| Nintendo Switch | `nintendo-switch` | Requires `-input-path` | No |
| PlayStation 4 | `playstation-4` | Requires `-input-path` | No |
| RetroArch | `retroarch` | Requires `-input-path` | No |
## How it works

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@ -5,7 +5,6 @@ import (
"flag"
"log"
"os"
"path"
"path/filepath"
"strings"
@ -14,11 +13,12 @@ import (
"github.com/fmartingr/games-screenshot-mananger/pkg/providers/minecraft"
"github.com/fmartingr/games-screenshot-mananger/pkg/providers/nintendo_switch"
"github.com/fmartingr/games-screenshot-mananger/pkg/providers/playstation4"
"github.com/fmartingr/games-screenshot-mananger/pkg/providers/retroarch"
"github.com/fmartingr/games-screenshot-mananger/pkg/providers/steam"
"github.com/gosimple/slug"
)
var allowedProviders = [...]string{"steam", "minecraft", "nintendo-switch", "playstation-4"}
var allowedProviders = [...]string{"steam", "minecraft", "nintendo-switch", "playstation-4", "retroarch"}
const defaultOutputPath string = "./Output"
@ -56,6 +56,8 @@ func getGamesFromProvider(provider string, inputPath string, downloadCovers bool
games = append(games, nintendo_switch.GetGames(inputPath)...)
case "playstation-4":
games = append(games, playstation4.GetGames(inputPath)...)
case "retroarch":
games = append(games, retroarch.GetGames(inputPath, downloadCovers)...)
}
return games
}
@ -111,7 +113,7 @@ func processGames(games []games.Game, outputPath string, dryRun bool, downloadCo
} else {
if dryRun {
log.Println(path.Base(screenshot.Path), " -> ", strings.Replace(destinationPath, helpers.ExpandUser(outputPath), "", 1))
log.Println(filepath.Base(screenshot.Path), " -> ", strings.Replace(destinationPath, helpers.ExpandUser(outputPath), "", 1))
} else {
helpers.CopyFile(screenshot.Path, destinationPath)
}

View File

@ -3,7 +3,7 @@ package games
import (
"log"
"os"
"path"
"path/filepath"
)
const DatetimeFormat = "2006-01-02_15-04-05"
@ -31,5 +31,5 @@ func (screenshot Screenshot) GetDestinationName() string {
if statErr != nil {
log.Fatal(statErr)
}
return fileStat.ModTime().Format(DatetimeFormat) + path.Ext(screenshot.Path)
return fileStat.ModTime().Format(DatetimeFormat) + filepath.Ext(screenshot.Path)
}

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@ -0,0 +1,155 @@
// RetroArch screenshot provider
// Notes:
// This provider only works if the following retroarch configuration is set:
// screenshots_in_content_dir = "true"
// auto_screenshot_filename = "true"
// This way the screenshots will be stored in the same folders as the games
// We will read the playlists from retroarch to determine the Platforms and games
// from there, and screenshots will be extracted from the content folders, so you can
// sort your games the way you like most, but screenshots need to be renamed
// by retroarch for us to parse them properly.
package retroarch
import (
"encoding/json"
"io/ioutil"
"log"
"net/url"
"os"
"path"
"path/filepath"
"strings"
"time"
"github.com/fmartingr/games-screenshot-mananger/pkg/games"
"github.com/fmartingr/games-screenshot-mananger/pkg/helpers"
)
const providerName = "retroarch"
const libretroCoverURLBase = "http://thumbnails.libretro.com/"
const datetimeLayout = "060102-150405"
type RetroArchPlaylistItem struct {
Path string `json:"path"`
Label string `json:"label"`
CorePath string `json:"core_path"`
CoreName string `json:"core_name"`
CRC32 string `json:"crc32"`
DBName string `json:"db_name"`
}
type RetroArchPlaylist struct {
Version string `json:"version"`
DefaultCorePath string `json:"default_core_path"`
DefaultCoreName string `json:"default_core_name"`
LabelDisplayMode int `json:"label_display_mode"`
RightThumbnailMode int `json:"right_thumbnail_mode"`
LeftThumbnailMode int `json:"left_thumbnail_mode"`
SortMode int `json:"sort_mode"`
Items []RetroArchPlaylistItem `json:"items"`
}
func formatLibretroBoxartURL(platform string, game string) string {
return libretroCoverURLBase + url.PathEscape(path.Join(platform, "Named_Boxarts", game)) + ".png"
}
func cleanPlatformName(platformName string) string {
// Removes the "Nintendo - " portion of nintendo systems
// Could probably be extended to others (Sony, Microsoft) by removing all until the first hyphen
if strings.Contains(platformName, "Nintendo") {
return strings.Replace(platformName, "Nintendo - ", "", 1)
}
return platformName
}
func cleanGameName(gameName string) string {
splits := strings.Split(gameName, "(")
return splits[0]
}
func readPlaylists(playlistsPath string) map[string]RetroArchPlaylist {
var result = make(map[string]RetroArchPlaylist)
playlistsPath = helpers.ExpandUser(playlistsPath)
if _, err := os.Stat(playlistsPath); !os.IsNotExist(err) {
files, err := ioutil.ReadDir(playlistsPath)
if err != nil {
log.Fatal(err)
}
for _, file := range files {
if strings.Contains(file.Name(), ".lpl") {
var item RetroArchPlaylist
source, errOpen := os.Open(filepath.Join(playlistsPath, file.Name()))
if errOpen != nil {
log.Printf("[ERROR] Error reading playlist %s: %s", file.Name(), errOpen)
continue
}
fileContents, errReadContent := ioutil.ReadAll(source)
if errReadContent != nil {
log.Printf("[ERROR] Reading contents of %s: %s", file.Name(), err)
continue
}
errUnmarshal := json.Unmarshal(fileContents, &item)
if errUnmarshal != nil {
log.Printf("[ERROR] Formatting %s: %s", file.Name(), errUnmarshal)
continue
}
result[strings.Replace(file.Name(), ".lpl", "", 1)] = item
source.Close()
}
}
}
return result
}
func findScreenshotsForGame(item RetroArchPlaylistItem) []games.Screenshot {
var result []games.Screenshot
filePath := filepath.Dir(item.Path)
fileName := strings.Replace(filepath.Base(item.Path), filepath.Ext(item.Path), "", 1)
files, err := ioutil.ReadDir(filePath)
if err != nil {
log.Fatal(err)
}
for _, file := range files {
// Get all screenshots for the game, excluding state screenshots
if !file.IsDir() && strings.Contains(file.Name(), fileName) && strings.Contains(file.Name(), ".png") {
if strings.Contains(file.Name(), ".state.") || strings.Contains(file.Name(), "-cheevo-") {
// Ignore state and achievement screenshots?
continue
}
extension := filepath.Ext(file.Name())
screenshotDate, err := time.Parse(datetimeLayout, file.Name()[len(file.Name())-len(extension)-len(datetimeLayout):len(file.Name())-len(extension)])
if err == nil {
result = append(result, games.Screenshot{Path: filepath.Join(filePath, file.Name()), DestinationName: screenshotDate.Format(games.DatetimeFormat) + extension})
} else {
log.Printf("[error] Formatting screenshot %s: %s", file.Name(), err)
}
}
}
return result
}
func GetGames(inputPath string, downloadCovers bool) []games.Game {
var userGames []games.Game
playlists := readPlaylists(inputPath)
for playlistName := range playlists {
for _, item := range playlists[playlistName].Items {
userGames = append(userGames, games.Game{
Platform: cleanPlatformName(playlistName),
Name: cleanGameName(item.Label),
Provider: providerName,
Screenshots: findScreenshotsForGame(item),
})
}
}
return userGames
}