RetroArch support
- Added the retroarch provider - Fixed some `path.X` references (moved to filepath) Note: In order to use RetroArch specific settings on the app are required. Read the top comment on the provider module to know how to start.
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@ -8,10 +8,11 @@ Use the appropriate ID with the `-provider` flag. [See examples below](#Usage)
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| Name | ID | Notes | Covers |
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| --- | --- | --- | --- |
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| Steam | `steam` | Linux, macOS, Windows | Yes [Example](https://steamcdn-a.akamaihd.net/steam/apps/377840/header.jpg) |
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| Steam | `steam` | Linux, macOS, Windows | Yes ([Example](https://steamcdn-a.akamaihd.net/steam/apps/377840/header.jpg)) |
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| Minecraft | `minecraft` | Linux, Linux Flatpak, macOS, Windows | No |
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| Nintendo Switch | `nintendo-switch` | Requires `-input-path` | No |
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| PlayStation 4 | `playstation-4` | Requires `-input-path` | No |
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| RetroArch | `retroarch` | Requires `-input-path` | No |
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## How it works
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@ -5,7 +5,6 @@ import (
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"flag"
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"log"
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"os"
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"path"
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"path/filepath"
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"strings"
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@ -14,11 +13,12 @@ import (
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"github.com/fmartingr/games-screenshot-mananger/pkg/providers/minecraft"
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"github.com/fmartingr/games-screenshot-mananger/pkg/providers/nintendo_switch"
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"github.com/fmartingr/games-screenshot-mananger/pkg/providers/playstation4"
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"github.com/fmartingr/games-screenshot-mananger/pkg/providers/retroarch"
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"github.com/fmartingr/games-screenshot-mananger/pkg/providers/steam"
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"github.com/gosimple/slug"
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)
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var allowedProviders = [...]string{"steam", "minecraft", "nintendo-switch", "playstation-4"}
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var allowedProviders = [...]string{"steam", "minecraft", "nintendo-switch", "playstation-4", "retroarch"}
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const defaultOutputPath string = "./Output"
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@ -56,6 +56,8 @@ func getGamesFromProvider(provider string, inputPath string, downloadCovers bool
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games = append(games, nintendo_switch.GetGames(inputPath)...)
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case "playstation-4":
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games = append(games, playstation4.GetGames(inputPath)...)
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case "retroarch":
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games = append(games, retroarch.GetGames(inputPath, downloadCovers)...)
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}
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return games
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}
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@ -111,7 +113,7 @@ func processGames(games []games.Game, outputPath string, dryRun bool, downloadCo
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} else {
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if dryRun {
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log.Println(path.Base(screenshot.Path), " -> ", strings.Replace(destinationPath, helpers.ExpandUser(outputPath), "", 1))
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log.Println(filepath.Base(screenshot.Path), " -> ", strings.Replace(destinationPath, helpers.ExpandUser(outputPath), "", 1))
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} else {
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helpers.CopyFile(screenshot.Path, destinationPath)
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}
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@ -3,7 +3,7 @@ package games
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import (
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"log"
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"os"
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"path"
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"path/filepath"
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)
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const DatetimeFormat = "2006-01-02_15-04-05"
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@ -31,5 +31,5 @@ func (screenshot Screenshot) GetDestinationName() string {
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if statErr != nil {
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log.Fatal(statErr)
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}
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return fileStat.ModTime().Format(DatetimeFormat) + path.Ext(screenshot.Path)
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return fileStat.ModTime().Format(DatetimeFormat) + filepath.Ext(screenshot.Path)
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}
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@ -0,0 +1,155 @@
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// RetroArch screenshot provider
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// Notes:
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// This provider only works if the following retroarch configuration is set:
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// screenshots_in_content_dir = "true"
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// auto_screenshot_filename = "true"
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// This way the screenshots will be stored in the same folders as the games
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// We will read the playlists from retroarch to determine the Platforms and games
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// from there, and screenshots will be extracted from the content folders, so you can
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// sort your games the way you like most, but screenshots need to be renamed
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// by retroarch for us to parse them properly.
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package retroarch
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import (
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"encoding/json"
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"io/ioutil"
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"log"
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"net/url"
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"os"
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"path"
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"path/filepath"
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"strings"
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"time"
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"github.com/fmartingr/games-screenshot-mananger/pkg/games"
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"github.com/fmartingr/games-screenshot-mananger/pkg/helpers"
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)
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const providerName = "retroarch"
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const libretroCoverURLBase = "http://thumbnails.libretro.com/"
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const datetimeLayout = "060102-150405"
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type RetroArchPlaylistItem struct {
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Path string `json:"path"`
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Label string `json:"label"`
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CorePath string `json:"core_path"`
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CoreName string `json:"core_name"`
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CRC32 string `json:"crc32"`
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DBName string `json:"db_name"`
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}
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type RetroArchPlaylist struct {
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Version string `json:"version"`
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DefaultCorePath string `json:"default_core_path"`
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DefaultCoreName string `json:"default_core_name"`
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LabelDisplayMode int `json:"label_display_mode"`
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RightThumbnailMode int `json:"right_thumbnail_mode"`
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LeftThumbnailMode int `json:"left_thumbnail_mode"`
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SortMode int `json:"sort_mode"`
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Items []RetroArchPlaylistItem `json:"items"`
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}
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func formatLibretroBoxartURL(platform string, game string) string {
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return libretroCoverURLBase + url.PathEscape(path.Join(platform, "Named_Boxarts", game)) + ".png"
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}
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func cleanPlatformName(platformName string) string {
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// Removes the "Nintendo - " portion of nintendo systems
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// Could probably be extended to others (Sony, Microsoft) by removing all until the first hyphen
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if strings.Contains(platformName, "Nintendo") {
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return strings.Replace(platformName, "Nintendo - ", "", 1)
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}
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return platformName
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}
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func cleanGameName(gameName string) string {
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splits := strings.Split(gameName, "(")
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return splits[0]
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}
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func readPlaylists(playlistsPath string) map[string]RetroArchPlaylist {
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var result = make(map[string]RetroArchPlaylist)
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playlistsPath = helpers.ExpandUser(playlistsPath)
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if _, err := os.Stat(playlistsPath); !os.IsNotExist(err) {
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files, err := ioutil.ReadDir(playlistsPath)
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if err != nil {
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log.Fatal(err)
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}
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for _, file := range files {
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if strings.Contains(file.Name(), ".lpl") {
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var item RetroArchPlaylist
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source, errOpen := os.Open(filepath.Join(playlistsPath, file.Name()))
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if errOpen != nil {
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log.Printf("[ERROR] Error reading playlist %s: %s", file.Name(), errOpen)
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continue
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}
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fileContents, errReadContent := ioutil.ReadAll(source)
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if errReadContent != nil {
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log.Printf("[ERROR] Reading contents of %s: %s", file.Name(), err)
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continue
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}
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errUnmarshal := json.Unmarshal(fileContents, &item)
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if errUnmarshal != nil {
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log.Printf("[ERROR] Formatting %s: %s", file.Name(), errUnmarshal)
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continue
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}
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result[strings.Replace(file.Name(), ".lpl", "", 1)] = item
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source.Close()
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}
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}
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}
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return result
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}
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func findScreenshotsForGame(item RetroArchPlaylistItem) []games.Screenshot {
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var result []games.Screenshot
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filePath := filepath.Dir(item.Path)
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fileName := strings.Replace(filepath.Base(item.Path), filepath.Ext(item.Path), "", 1)
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files, err := ioutil.ReadDir(filePath)
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if err != nil {
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log.Fatal(err)
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}
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for _, file := range files {
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// Get all screenshots for the game, excluding state screenshots
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if !file.IsDir() && strings.Contains(file.Name(), fileName) && strings.Contains(file.Name(), ".png") {
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if strings.Contains(file.Name(), ".state.") || strings.Contains(file.Name(), "-cheevo-") {
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// Ignore state and achievement screenshots?
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continue
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}
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extension := filepath.Ext(file.Name())
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screenshotDate, err := time.Parse(datetimeLayout, file.Name()[len(file.Name())-len(extension)-len(datetimeLayout):len(file.Name())-len(extension)])
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if err == nil {
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result = append(result, games.Screenshot{Path: filepath.Join(filePath, file.Name()), DestinationName: screenshotDate.Format(games.DatetimeFormat) + extension})
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} else {
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log.Printf("[error] Formatting screenshot %s: %s", file.Name(), err)
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}
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}
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}
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return result
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}
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func GetGames(inputPath string, downloadCovers bool) []games.Game {
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var userGames []games.Game
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playlists := readPlaylists(inputPath)
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for playlistName := range playlists {
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for _, item := range playlists[playlistName].Items {
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userGames = append(userGames, games.Game{
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Platform: cleanPlatformName(playlistName),
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Name: cleanGameName(item.Label),
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Provider: providerName,
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Screenshots: findScreenshotsForGame(item),
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})
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}
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}
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return userGames
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}
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