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1bit-godot-course/metroidvania/Scenes/Effects/DustEffect.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://Scenes/Effects/DustEffect.gd" type="Script" id=1]
[ext_resource path="res://Assets/Effects/Dust.png" type="Texture" id=2]
[ext_resource path="res://Scenes/Effects/Effect.tscn" type="PackedScene" id=3]
[sub_resource type="Animation" id=1]
resource_name = "Animate"
length = 0.3
tracks/0/type = "bezier"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 2, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.1, 0.2 )
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.3 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
[node name="DustEffect" instance=ExtResource( 3 )]
script = ExtResource( 1 )
[node name="Sprite" parent="." index="0"]
texture = ExtResource( 2 )
hframes = 3
frame = 2
[node name="AnimationPlayer" parent="." index="1"]
autoplay = "Animate"
anims/Animate = SubResource( 1 )