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1bit-godot-course/space-shooter/Scenes/Objects/Enemy.gd

31 lines
625 B
GDScript

extends Area2D
const Explosion = preload("res://Scenes/ExplosionEffect.tscn")
export (int) var speed = 50
export (int) var armor = 3
func _process(delta):
position.x -= speed * delta
func _on_Enemy_body_entered(body):
body.create_hit_effect()
body.queue_free()
armor -= 1
if armor <= 0:
var root = get_tree().current_scene
if root.is_in_group("World"):
root.score += 10
explode()
queue_free()
func _on_VisibilityNotifier2D_screen_exited():
queue_free()
func explode():
var explosion = Explosion.instance()
explosion.global_position = global_position
get_tree().current_scene.add_child(explosion)