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1bit-godot-course/space-shooter/Scenes/Objects/Bullet.gd

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396 B
GDScript

extends RigidBody2D
const LaserHit = preload("res://Scenes/LaserHit.tscn")
onready var laserSound = $LaserSound
func _ready():
laserSound.play()
func _on_VisibilityNotifier2D_screen_exited():
queue_free()
func create_hit_effect():
var hit = LaserHit.instance()
hit.global_position = global_position
hit.get_node("HitParticles").emitting = true
get_tree().current_scene.add_child(hit)