22 lines
462 B
GDScript
22 lines
462 B
GDScript
extends Node2D
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const Enemy = preload("res://Scenes/Objects/Enemy.tscn")
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onready var spawnPoints = $SpawnPoints
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func get_random_spawnpoint():
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var points = spawnPoints.get_children()
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points.shuffle()
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return points[0].global_position
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func spawn_enemy():
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var spawn_location = get_random_spawnpoint()
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var enemy = Enemy.instance()
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enemy.global_position = spawn_location
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get_tree().current_scene.add_child(enemy)
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func _on_Timer_timeout():
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spawn_enemy()
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