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1bit-godot-course/metroidvania/Scenes/UI/HealthMeter.gd

13 lines
260 B
GDScript

extends Control
var PlayerStats = ResourceLoader.PlayerStats
onready var full = $Full
func _ready():
PlayerStats.connect("player_health_changed", self, "_on_player_health_changed")
func _on_player_health_changed(value):
full.rect_size.x = value * 5 + 1