191 lines
4.9 KiB
Plaintext
191 lines
4.9 KiB
Plaintext
[gd_scene load_steps=12 format=2]
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[ext_resource path="res://Assets/Player/Player.png" type="Texture" id=1]
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[ext_resource path="res://Scenes/Player/Player.gd" type="Script" id=2]
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[ext_resource path="res://DebugKinematicBody2D.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Scenes/Player/PlayerGun.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Scenes/Objects/Hurtbox.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Scenes/Player/PlayerCollider.tres" type="Shape2D" id=6]
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[sub_resource type="Animation" id=1]
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resource_name = "Idle"
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length = 1.2
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.3, 0.6, 0.9 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 1, 2, 3 ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "Jump"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 11 ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "Run"
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length = 0.6
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 4, 5, 6, 7, 8, 9, 7 ]
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.3, 0.6 ),
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"transitions": PoolRealArray( 1, 1 ),
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"values": [ {
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"args": [ ],
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"method": "create_dust_effect"
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}, {
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"args": [ ],
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"method": "create_dust_effect"
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} ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "WallSlide"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 10 ]
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}
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[sub_resource type="Animation" id=5]
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length = 0.9
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ false, true, false, true, false, true, false, true, false, true ]
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.9 ),
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"transitions": PoolRealArray( 1, 1 ),
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"values": [ {
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"args": [ true ],
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"method": "set_invincible"
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}, {
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"args": [ false ],
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"method": "set_invincible"
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} ]
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}
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[node name="Player" type="KinematicBody2D" groups=[
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"Persists",
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]]
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collision_mask = 2
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0, -12 )
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texture = ExtResource( 1 )
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hframes = 12
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frame = 11
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[node name="PlayerGun" parent="Sprite" instance=ExtResource( 4 )]
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show_behind_parent = true
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position = Vector2( 1, 3 )
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[node name="Collision" type="CollisionShape2D" parent="."]
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position = Vector2( 0, -7 )
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shape = ExtResource( 6 )
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[node name="Animation" type="AnimationPlayer" parent="."]
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anims/Idle = SubResource( 1 )
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anims/Jump = SubResource( 2 )
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anims/Run = SubResource( 3 )
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anims/WallSlide = SubResource( 4 )
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[node name="BlinkAnimator" type="AnimationPlayer" parent="."]
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anims/Blink = SubResource( 5 )
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[node name="Debug" parent="." instance=ExtResource( 3 )]
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visible = false
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[node name="CameraFollow" type="RemoteTransform2D" parent="."]
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position = Vector2( 0, -8 )
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update_rotation = false
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update_scale = false
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[node name="CoyoteJumpTimer" type="Timer" parent="."]
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wait_time = 0.2
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one_shot = true
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[node name="FireBulletTimer" type="Timer" parent="."]
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wait_time = 0.3
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one_shot = true
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[node name="Hurtbox" parent="." instance=ExtResource( 5 )]
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collision_layer = 4
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[node name="Collider" parent="Hurtbox" index="0"]
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position = Vector2( 0, -7 )
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shape = ExtResource( 6 )
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[node name="InvincibleTimer" type="Timer" parent="."]
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[node name="PowerupDetector" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 32
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[node name="Collision" type="CollisionShape2D" parent="PowerupDetector"]
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position = Vector2( 0, -7 )
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shape = ExtResource( 6 )
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[connection signal="hit" from="Hurtbox" to="." method="_on_Hurtbox_hit"]
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[connection signal="area_entered" from="PowerupDetector" to="." method="_on_PowerupDetector_area_entered"]
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[editable path="Hurtbox"]
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