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1bit-godot-course/metroidvania/Levels/Door.gd

14 lines
254 B
GDScript

extends Area2D
export(Resource) var connection = null
export(String, FILE, "*.tscn") var new_level_path = ""
var active = true
func _on_Door_body_entered(player):
print("hit door")
if active:
player.emit_signal("his_door", self)
active = false