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1bit-godot-course/metroidvania/Scenes/Enemies/CrawlingEnemy.tscn

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://Scenes/Enemies/Enemy.tscn" type="PackedScene" id=1]
[ext_resource path="res://Assets/Enemies/CrawlingEnemy.png" type="Texture" id=2]
[ext_resource path="res://Scenes/Enemies/CrawlingEnemy.gd" type="Script" id=3]
[sub_resource type="Animation" id=1]
resource_name = "Animate"
length = 0.8
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3 ]
}
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 7, 3 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 5, 2 )
[node name="CrawlingEnemy" instance=ExtResource( 1 )]
script = ExtResource( 3 )
[node name="Sprite" parent="." index="0"]
position = Vector2( 0, -8 )
texture = ExtResource( 2 )
hframes = 4
frame = 3
[node name="AnimationPlayer" parent="." index="2"]
autoplay = "Animate"
anims/Animate = SubResource( 1 )
[node name="Collider" parent="Hurtbox" index="0"]
position = Vector2( 0, -3 )
shape = SubResource( 2 )
[node name="Collider" parent="Hitbox" index="0"]
position = Vector2( 0, -2 )
shape = SubResource( 3 )
[node name="FloorCast" type="RayCast2D" parent="." index="6"]
position = Vector2( 0, -4 )
enabled = true
cast_to = Vector2( 0, 8 )
collision_mask = 2
[node name="WallCast" type="RayCast2D" parent="." index="7"]
position = Vector2( 0, -4 )
enabled = true
cast_to = Vector2( 4, 0 )
collision_mask = 2
[editable path="Hurtbox"]
[editable path="Hitbox"]