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1bit-godot-course/metroidvania/Scenes/Menus/PauseMenu.gd

25 lines
538 B
GDScript

extends ColorRect
var paused = false setget set_paused
func set_paused(value):
paused = value
get_tree().paused = paused
visible = paused
if value:
SoundFx.play_fx("Pause")
else:
SoundFx.play_fx("Unpause", 1, -30)
func _on_ResumeButton_pressed():
self.paused = false
func _on_QuitButton_pressed():
SoundFx.play_fx("Click")
get_tree().quit()
func _process(_delta):
var PlayerIsAlive = get_tree().get_nodes_in_group("Player").size() > 0
if Input.is_action_just_pressed("pause") and PlayerIsAlive:
self.paused = !paused