19 lines
329 B
GDScript
19 lines
329 B
GDScript
extends Node2D
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const WORLD = preload("res://Scenes/World/World.gd")
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func _ready():
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var parent = get_parent()
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if parent is WORLD:
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parent.currentLevel = self
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func save():
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var data = {
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"filename": get_filename(),
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"parent": get_parent().get_path(),
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"position_x": position.x,
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"position_y": position.y
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}
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return data
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