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1bit-godot-course/metroidvania/Scenes/Player/PlayerBullet.gd

7 lines
160 B
GDScript

extends "res://Scenes/Objects/Proyectile.gd"
func _ready():
# Do not run _process()
SoundFx.play_fx("Bullet", rand_range(0.6, 1.4), -20)
set_process(false)