34 lines
952 B
GDScript
34 lines
952 B
GDScript
extends Node
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onready var soundPlayers = get_children()
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const SOUNDS_PATH = "res://Assets/Music and Sounds/"
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const DEFAULT_VOLUME_DB = -20
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const DEFAULT_PITCH_SCALE = 1
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var cache = {}
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func load_sound(filename):
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var path = SOUNDS_PATH + filename
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if not (filename in cache):
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cache[filename] = load(path)
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return cache[filename]
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func play_fx(sound, pitch_scale = DEFAULT_PITCH_SCALE, volume_db = DEFAULT_VOLUME_DB):
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filename = sound + ".wav"
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play(load_sound(filename), pitch_scale, volume_db)
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func play_music(sound, pitch_scale = DEFAULT_PITCH_SCALE, volume_db = DEFAULT_VOLUME_DB):
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filename = sound + ".ogg"
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play(load_sound(filename), pitch_scale, volume_db)
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func play(sound_res, pitch_scale, volume_db):
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for soundPlayer in soundPlayers:
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if not soundPlayer.playing:
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soundPlayer.pitch_scale = pitch_scale
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soundPlayer.volume_db = volume_db
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soundPlayer.stream = sound_res
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soundPlayer.play()
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return
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print("Too many sounds")
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