1
0
Fork 0
1bit-godot-course/metroidvania/Scenes/Music/SoundFX.gd

34 lines
952 B
GDScript

extends Node
onready var soundPlayers = get_children()
const SOUNDS_PATH = "res://Assets/Music and Sounds/"
const DEFAULT_VOLUME_DB = -20
const DEFAULT_PITCH_SCALE = 1
var cache = {}
func load_sound(filename):
var path = SOUNDS_PATH + filename
if not (filename in cache):
cache[filename] = load(path)
return cache[filename]
func play_fx(sound, pitch_scale = DEFAULT_PITCH_SCALE, volume_db = DEFAULT_VOLUME_DB):
filename = sound + ".wav"
play(load_sound(filename), pitch_scale, volume_db)
func play_music(sound, pitch_scale = DEFAULT_PITCH_SCALE, volume_db = DEFAULT_VOLUME_DB):
filename = sound + ".ogg"
play(load_sound(filename), pitch_scale, volume_db)
func play(sound_res, pitch_scale, volume_db):
for soundPlayer in soundPlayers:
if not soundPlayer.playing:
soundPlayer.pitch_scale = pitch_scale
soundPlayer.volume_db = volume_db
soundPlayer.stream = sound_res
soundPlayer.play()
return
print("Too many sounds")