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1bit-godot-course/metroidvania/Scenes/Player/PlayerStats.gd

26 lines
613 B
GDScript

extends Resource
class_name PlayerStats
var max_health = 4
var health = max_health setget set_health
var max_missiles = 3
var missiles = max_missiles setget set_missiles
signal player_health_changed(value)
signal player_missiles_changed(value)
signal player_died
func set_health(value):
if value < health:
Events.emit_signal("add_screenshake", 0.5, 0.5)
health = clamp(value, 0, max_health)
emit_signal("player_health_changed", health)
if health == 0:
emit_signal("player_died")
func set_missiles(value):
missiles = clamp(value, 0, max_missiles)
emit_signal("player_missiles_changed", missiles)