38 lines
1.1 KiB
GDScript
38 lines
1.1 KiB
GDScript
extends "res://Scenes/Enemies/Enemy.gd"
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var MainInstances = ResourceLoader.MainInstances
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const Bullet = preload("res://Scenes/Objects/EnemyBullet.tscn")
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export (int) var ACCELERATION = 70
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onready var rightWallCheck = $RightWallCheck
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onready var leftWallCheck = $LeftWallCheck
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func _process(delta):
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chase_player(delta)
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func chase_player(delta):
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var player = MainInstances.Player
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if player != null: # We not dead
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var direction_to_move = sign(player.global_position.x - global_position.x)
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motion.x += ACCELERATION * delta * direction_to_move
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motion.x = clamp(motion.x, -MAX_SPEED, MAX_SPEED)
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global_position.x += motion.x * delta
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rotation_degrees = lerp(rotation_degrees, (motion.x / MAX_SPEED) * 10, 0.3)
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if rightWallCheck.is_colliding() and motion.x > 0:
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motion.x *= -0.5
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if rightWallCheck.is_colliding() and motion.x <= 0:
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motion.x *= -0.5
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func fire_bullet() -> void:
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var bullet = Utils.instance_scene_on_main(Bullet, global_position)
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var velocity = Vector2.DOWN * 50
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velocity = velocity.rotated(deg2rad(rand_range(-30, 30)))
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bullet.velocity = velocity
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func _on_Timer_timeout():
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fire_bullet()
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