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1bit-godot-course/metroidvania/Scenes/UI/MissilesUI.gd

16 lines
413 B
GDScript

extends HBoxContainer
var PlayerStats = ResourceLoader.PlayerStats
onready var label = $Label
func _ready():
PlayerStats.connect("player_missiles_changed", self, "_on_player_missiles_changed")
PlayerStats.connect("player_missiles_unlocked", self, "_on_player_missiles_unlocked")
func _on_player_missiles_changed(value):
label.text = str(value)
func _on_player_missiles_unlocked(value):
visible = value