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1bit-godot-course/space-shooter/Scenes/Stages/GameOver.gd

11 lines
304 B
GDScript

extends Node
func _ready():
var save_data = SaveLoad.load_save_data()
$HiScore.text = "Hi-Score: " + str(save_data.hi_score)
func _process(_delta):
if Input.is_action_just_pressed("ui_cancel"):
# warning-ignore:return_value_discarded
get_tree().change_scene("res://Scenes/Stages/MainMenu.tscn")