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1bit-godot-course/metroidvania/Levels/Level.gd

18 lines
328 B
GDScript

extends Node2D
const WORLD = preload("res://Scenes/World/World.gd")
func _ready():
var parent = get_parent()
if parent is WORLD:
parent.currentLevel = self
func save():
var data = {
"filename": get_filename(),
"parent": get_parent().get_path(),
"position_x": position.x,
"position_y": position.y
}
return data