[gd_scene load_steps=5 format=2] [ext_resource path="res://Assets/World/MovingPlatform.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 16, 4 ) [sub_resource type="Curve2D" id=2] _data = { "points": PoolVector2Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -32, 0, 0, 0, 0, 0, -64 ) } [sub_resource type="Animation" id=3] resource_name = "Loop" length = 4.0 loop = true step = 1.0 tracks/0/type = "value" tracks/0/path = NodePath("Path2D/PathFollow2D:unit_offset") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 2 ), "transitions": PoolRealArray( -2, -2 ), "update": 0, "values": [ 0.0, 1.0 ] } [node name="MovingPlatform" type="Node2D"] __meta__ = { "_edit_group_": true } [node name="KinematicBody2D" type="KinematicBody2D" parent="."] collision_layer = 2 motion/sync_to_physics = true [node name="Sprite" type="Sprite" parent="KinematicBody2D"] texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"] shape = SubResource( 1 ) one_way_collision = true [node name="Path2D" type="Path2D" parent="."] curve = SubResource( 2 ) [node name="PathFollow2D" type="PathFollow2D" parent="Path2D"] rotate = false loop = false [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Path2D/PathFollow2D"] remote_path = NodePath("../../../KinematicBody2D") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "Loop" playback_process_mode = 0 anims/Loop = SubResource( 3 )