[gd_scene load_steps=6 format=2] [ext_resource path="res://Scenes/Player/PlayerBullet.gd" type="Script" id=1] [ext_resource path="res://Assets/Player/PlayerBullet.png" type="Texture" id=2] [ext_resource path="res://Scenes/Objects/Proyectile.tscn" type="PackedScene" id=3] [sub_resource type="Animation" id=1] resource_name = "Fire" length = 0.1 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.05 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ 0, 1 ] } tracks/1/type = "method" tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0.05 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ true ], "method": "set_process" } ] } [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 4, 2 ) [node name="PlayerBullet" instance=ExtResource( 3 )] script = ExtResource( 1 ) [node name="Sprite" parent="." index="0"] texture = ExtResource( 2 ) hframes = 2 frame = 1 [node name="AnimationPlayer" parent="." index="2"] autoplay = "Fire" anims/Fire = SubResource( 1 ) [node name="Hitbox" parent="." index="3"] collision_mask = 10 [node name="Collider" parent="Hitbox" index="0"] shape = SubResource( 2 ) [editable path="Hitbox"]