[gd_scene load_steps=9 format=2] [ext_resource path="res://Assets/Player/Player.png" type="Texture" id=1] [ext_resource path="res://Scenes/Player/Player.gd" type="Script" id=2] [ext_resource path="res://DebugKinematicBody2D.tscn" type="PackedScene" id=3] [ext_resource path="res://Scenes/Player/PlayerGun.tscn" type="PackedScene" id=4] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 4, 7 ) [sub_resource type="Animation" id=2] resource_name = "Idle" length = 1.2 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.3, 0.6, 0.9 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3 ] } [sub_resource type="Animation" id=3] resource_name = "Jump" length = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 11 ] } [sub_resource type="Animation" id=4] resource_name = "Run" length = 0.6 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 4, 5, 6, 7, 8, 9, 7 ] } tracks/1/type = "method" tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0.3, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "values": [ { "args": [ ], "method": "create_dust_effect" }, { "args": [ ], "method": "create_dust_effect" } ] } [node name="Player" type="KinematicBody2D"] collision_mask = 2 script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 0, -12 ) texture = ExtResource( 1 ) hframes = 12 frame = 4 [node name="PlayerGun" parent="Sprite" instance=ExtResource( 4 )] show_behind_parent = true position = Vector2( 1, 3 ) [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2( 0, -7 ) shape = SubResource( 1 ) [node name="Animation" type="AnimationPlayer" parent="."] anims/Idle = SubResource( 2 ) anims/Jump = SubResource( 3 ) anims/Run = SubResource( 4 ) [node name="Debug" parent="." instance=ExtResource( 3 )] visible = false [node name="CameraFollow" type="RemoteTransform2D" parent="."] position = Vector2( 0, -8 ) update_rotation = false update_scale = false [node name="CoyoteJumpTimer" type="Timer" parent="."] wait_time = 0.2 one_shot = true [node name="FireBulletTimer" type="Timer" parent="."] wait_time = 0.3 one_shot = true