[gd_scene load_steps=7 format=2] [ext_resource path="res://Scenes/Enemies/WalkingEnemy.gd" type="Script" id=1] [ext_resource path="res://Assets/Enemies/WalkingEnemy.png" type="Texture" id=2] [ext_resource path="res://Scenes/Enemies/Enemy.tscn" type="PackedScene" id=3] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 2, 6 ) [sub_resource type="Animation" id=2] resource_name = "Walking" loop = true tracks/0/type = "value" tracks/0/path = NodePath("../WalkingEnemy/Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ 0, 1 ] } [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 7, 6 ) [node name="WalkingEnemy" instance=ExtResource( 3 )] script = ExtResource( 1 ) MAX_SPEED = 15 [node name="Sprite" parent="." index="0"] position = Vector2( 0, -9 ) texture = ExtResource( 2 ) flip_h = true hframes = 2 [node name="Collider" parent="." index="1"] position = Vector2( 0, -6 ) shape = SubResource( 1 ) [node name="AnimationPlayer" parent="." index="2"] autoplay = "Walking" anims/Walking = SubResource( 2 ) [node name="FloorRight" type="RayCast2D" parent="." index="3"] position = Vector2( 2, -1 ) enabled = true cast_to = Vector2( 0, 7 ) collision_mask = 2 [node name="FloorLeft" type="RayCast2D" parent="." index="4"] position = Vector2( -2, -1 ) enabled = true cast_to = Vector2( 0, 7 ) collision_mask = 2 [node name="WallRight" type="RayCast2D" parent="." index="5"] position = Vector2( 0, -8 ) enabled = true cast_to = Vector2( 6, 0 ) collision_mask = 2 [node name="WallLeft" type="RayCast2D" parent="." index="6"] position = Vector2( 0, -8 ) enabled = true cast_to = Vector2( -6, 0 ) collision_mask = 2 [node name="Hurtbox" parent="." index="7"] collision_layer = 8 collision_mask = 0 [node name="Collider" parent="Hurtbox" index="0"] position = Vector2( 0, -7 ) shape = SubResource( 3 ) [editable path="Hurtbox"]